using System; using System.Collections.Generic; using System.IO; using System.Linq; using Data; using NUnit.Framework; using UnityEngine; namespace Managers { public class PackagesImageManager : Utils.Singleton { public Sprite defaultSprite; //包名,图片名 public Dictionary> packagesImages = new(); //包名,图片名 public Dictionary> sprites = new(); //包名,文件路径,身体部件名 public Dictionary>> bodyTexture = new(); public void Init() { if (packagesImages.Count > 0) return; defaultSprite = Resources.Load("Default/DefaultImage"); InitImageDef(); InitDrawOrder(); packagesImages = null; } public void InitImageDef() { var imageDef = Managers.DefineManager.Instance.QueryDefinesByType(); foreach (var ima in imageDef) { if (ima.path == null || ima.packID == null) continue; var pack = Managers.DefineManager.Instance.GetDefinePackage(ima); var path = Path.Combine(pack.packRootPath, ima.path); var texture = Configs.ConfigProcessor.LoadTextureByIO(path); if (texture == null) continue; var packId = ima.packID; if (!packagesImages.ContainsKey(packId)) packagesImages[packId] = new Dictionary(); packagesImages[packId].Add(ima.name, texture); SplitTextureIntoSprites(packId, ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit); } } public void InitDrawOrder() { var drawOrderDef = Managers.DefineManager.Instance.QueryDefinesByType(); if (drawOrderDef == null || drawOrderDef.Length == 0) { return; } Dictionary packRootSite = new(); foreach (var drawOrder in drawOrderDef) { if (string.IsNullOrEmpty(drawOrder.texturePath) || string.IsNullOrEmpty(drawOrder.packID)) continue; if (!packRootSite.ContainsKey(drawOrder.packID)) packRootSite[drawOrder.packID] = Managers.DefineManager.Instance.GetPackagePath(drawOrder.packID); var rootPath= packRootSite[drawOrder.packID]; var folderPath=Path.Combine(rootPath, drawOrder.texturePath); var imagePath = Configs.ConfigProcessor.GetFilesByExtensions(folderPath, new[] { "jpg", "jpeg", "png", "tga", "tif", "tiff", "psd", "bmp" }); foreach (var path in imagePath) { var image=Configs.ConfigProcessor.LoadTextureByIO(path); if (image == null) continue; var spr=Sprite.Create( image, new Rect(0, 0, image.width, image.height), new Vector2(0.5f, 0.5f) // 中心点 ); var name=Path.GetFileNameWithoutExtension(path); InsertBodyTexture(drawOrder.packID, drawOrder.texturePath, name, spr); } } } private void SplitTextureIntoSprites( string packId, string baseName, Texture2D texture, int rows, int cols, int pixelsPerUnit) { if (texture == null) { Debug.LogError("Texture is null."); return; } // 如果行数或列数小于1,则设为1(不分割) rows = Mathf.Max(1, rows); cols = Mathf.Max(1, cols); var textureWidth = texture.width; var textureHeight = texture.height; // 如果不分割(rows和cols都为1),直接创建单个Sprite if (rows == 1 && cols == 1) { if (!sprites.ContainsKey(packId)) sprites[packId] = new Dictionary(); var spriteRect = new Rect(0, 0, textureWidth, textureHeight); var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit); sprites[packId][baseName] = sprite; return; } var tileWidth = textureWidth / cols; var tileHeight = textureHeight / rows; if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight) { Debug.LogError("Texture dimensions are not divisible by the specified rows and columns."); return; } if (!sprites.ContainsKey(packId)) sprites[packId] = new Dictionary(); for (var row = 0; row < rows; row++) { for (var col = 0; col < cols; col++) { Rect spriteRect = new(col * tileWidth, row * tileHeight, tileWidth, tileHeight); var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit); var index = (rows - row - 1) * cols + col; var spriteName = $"{baseName}_{index}"; sprites[packId][spriteName] = sprite; } } } public void Reload() { packagesImages.Clear(); sprites.Clear(); Init(); } public Sprite GetSprite(string packID, string name) { if (string.IsNullOrEmpty(packID)) { foreach (var kvp in sprites) { if (kvp.Value.TryGetValue(name, out var sprite)) return sprite; } } else if (sprites.TryGetValue(packID, out var dict)) { if (dict.TryGetValue(name, out var sprite)) return sprite; } return defaultSprite; } public Sprite GetSprite(string packID, string name, int index) { var fullName = $"{name}_{index}"; return GetSprite(packID, fullName); } /// /// 向 bodyTexture 插入一张 Sprite。 /// 如果包名、路径或部件名原本不存在,会自动建立对应的 Dictionary。 /// /// 包名 /// 文件路径 /// 身体部件名 /// 要插入的 Sprite public void InsertBodyTexture(string packageName, string filePath, string bodyPartName, Sprite sprite) { if (sprite == null) { Debug.LogWarning("InsertBodyTexture: sprite 为 null,已忽略。"); return; } // 1) 处理包名层级 if (!bodyTexture.TryGetValue(packageName, out var pathDict)) { pathDict = new Dictionary>(); bodyTexture[packageName] = pathDict; } // 2) 处理文件路径层级 if (!pathDict.TryGetValue(filePath, out var partDict)) { partDict = new Dictionary(); pathDict[filePath] = partDict; } // 3) 插入或覆盖部件名 partDict[bodyPartName] = sprite; } /// /// 查找身体部件的所有Sprite变体(支持带编号的图片) /// /// 包名 /// 文件路径 /// 身体部件名 /// 按编号排序的Sprite数组,未找到时返回空数组 public Sprite[] FindBodyTextures(string packageName, string filePath, string bodyPartName) { // 检查包名是否存在 if (!bodyTexture.TryGetValue(packageName, out var packageDict)) { Debug.LogWarning($"Package '{packageName}' not found."); return Array.Empty(); } // 检查文件路径是否存在 if (!packageDict.TryGetValue(filePath, out var pathDict)) { Debug.LogWarning($"File path '{filePath}' not found in package '{packageName}'."); return Array.Empty(); } // 收集所有匹配的Sprite var sprites = new List<(int order, Sprite sprite)>(); // 查找完全匹配的项(无编号) if (pathDict.TryGetValue(bodyPartName, out var baseSprite)) { sprites.Add((0, baseSprite)); } // 查找带编号的变体 var prefix = bodyPartName + "_"; foreach (var (key, value) in pathDict) { // 检查是否以部件名+下划线开头 if (key.StartsWith(prefix) && key.Length > prefix.Length) { var suffix = key.Substring(prefix.Length); // 尝试解析编号 if (int.TryParse(suffix, out var number)) { sprites.Add((number, Value: value)); } } } // 按编号排序(无编号视为0) return sprites .OrderBy(x => x.order) .Select(x => x.sprite) .ToArray(); } } }