using Base; using Data; using Entity; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Prefab { public class EntityPrefab : MonoBehaviour { public Entity.Entity entity; public Outline outline; public Vector3 Position { get { return transform.position; } set { transform.position = value; } } public void Init(Data.EntityDef entityDef) { entity.Init(entityDef); outline.Init(); outline.Hide(); } public void DefaultInit() { var animator = GetComponentsInChildren(); var inf = animator.Cast().ToArray(); foreach (EntityState state in Enum.GetValues(typeof(EntityState))) { var orientationDict = new Dictionary(); foreach (Orientation orientation in Enum.GetValues(typeof(Orientation))) { orientationDict[orientation] = inf; // 所有值都指向同一个列表 } entity.bodyAnimationNode[state] = orientationDict; } outline.Init(); outline.Hide(); } } }