using System; using UnityEngine; using UnityEngine.Tilemaps; namespace Map { public class MapGenerator:MonoBehaviour { public DoubleMap baseLevel; public Tilemap buildLevel; public Tilemap plantLevel; public bool CanPassThrough(int x, int y) { return GetTilePassCost(x, y) < 1; } public float GetTilePassCost(int x, int y) { return 0; } public float GetTileBulletCover(int x, int y) { return 0; } } }