using Base; using UnityEngine; using UnityEngine.Events; namespace UI { public class EntityPlacementUI:UIBase,ITickUI { public UnityAction currentAction = null; public void TickUI() { if (!IsVisible||currentAction==null) return; if (Input.GetMouseButton(0)) { currentAction.Invoke(); } if (Input.GetKeyDown(KeyCode.Escape)) { Hide(); } } } }