using System; using System.Collections.Generic; using System.Xml.Linq; namespace Data { public enum Orientation { Down, Left, Right, Up } public enum DrawNodeType { Image, Animation } public class CharacterDef : Define { public DrawingOrderDef drawingOrder_down, drawingOrder_up, drawingOrder_left, drawingOrder_right; public DrawingOrderDef GetDrawingOrder(Orientation orientation) { // 定义一个临时变量用于存储结果 DrawingOrderDef result = null; // 根据传入的 Orientation 获取对应的 DrawingOrderDef switch (orientation) { case Orientation.Down: result = drawingOrder_down; break; case Orientation.Up: result = drawingOrder_up; break; case Orientation.Left: result = drawingOrder_left; break; case Orientation.Right: result = drawingOrder_right; break; default: throw new ArgumentException("Invalid orientation value."); } // 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充 if (result == null) result = drawingOrder_down; // 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充 if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right; return result; } } public class DrawingOrderDef : Define { public List drawNodes = new(); public override bool Init(XElement xmlDef) { base.Init(xmlDef); foreach (var node in xmlDef.Elements("DrawNodeDef")) { var drawNode = new DrawNodeDef(); drawNode.Init(node); drawNodes.Add(drawNode); } return true; } } public class DrawNodeDef : Define { public List children = new(); public DrawNodeType drawNodeType = DrawNodeType.Image; public string nodeName; public override bool Init(XElement xmlDef) { base.Init(xmlDef); nodeName = xmlDef.Attribute("name")?.Value; foreach (var childNode in xmlDef.Elements("DrawNodeDef")) { var child = new DrawNodeDef(); child.Init(childNode); children.Add(child); } return true; } } }