Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Entity/BuildingOutline.cs

20 lines
555 B
C#

using UnityEngine;
namespace Entity
{
public class BuildingOutline:Outline
{
public BoxCollider2D boxCollider;
override public void Init()
{
var size = GetSize();
outlineRenderer.size = size;
boxCollider.size = size;
if (progressBarPrefab)
{
progressBarPrefab.transform.localPosition += new Vector3(0f, size.y * 2 / 3, 0f);
progressBarPrefab.transform.localScale = new Vector3(size.x, 1f / 10f, 1);
}
}
}
}