Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Entity/Bullet.cs

18 lines
317 B
C#

using System;
using UnityEngine;
namespace Entity
{
public class Bullet:Entity
{
protected override void AutoBehave()
{
TryMove();
}
private void OnTriggerEnter2D(Collider2D other)
{
other.GetComponent<Entity>()?.OnHit(this);
}
}
}