60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Data
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{
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public class PawnDef : Define
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{
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public AttributesDef attributes;
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public DrawingOrderDef drawingOrder;
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public BehaviorTreeDef behaviorTree;
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public string affiliation;
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}
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public class MonsterDef:PawnDef
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{
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}
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public class BehaviorTreeDef : Define
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{
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public BehaviorTreeDef[] childTree;
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public string className="Selector";
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public string condition;
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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// 从当前节点获取className和condition属性
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className = xmlDef.Attribute("className")?.Value ?? className;
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condition = xmlDef.Attribute("condition")?.Value;
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var nodes = xmlDef.Elements("Node");
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if (!nodes.Any())
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return true; // 没有子节点也是有效的
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List<BehaviorTreeDef> children = new();
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foreach (var node in nodes)
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{
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var childNode = new BehaviorTreeDef();
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if (!childNode.Init(node))
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return false;
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children.Add(childNode);
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}
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childTree = children.ToArray();
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return true;
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}
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}
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public class AffiliationDef : Define
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{
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}
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} |