Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Data/PawnDefine.cs

60 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Data
{
public class PawnDef : Define
{
public AttributesDef attributes;
public DrawingOrderDef drawingOrder;
public BehaviorTreeDef behaviorTree;
public string affiliation;
}
public class MonsterDef:PawnDef
{
}
public class BehaviorTreeDef : Define
{
public BehaviorTreeDef[] childTree;
public string className="Selector";
public string condition;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
// 从当前节点获取className和condition属性
className = xmlDef.Attribute("className")?.Value ?? className;
condition = xmlDef.Attribute("condition")?.Value;
var nodes = xmlDef.Elements("Node");
if (!nodes.Any())
return true; // 没有子节点也是有效的
List<BehaviorTreeDef> children = new();
foreach (var node in nodes)
{
var childNode = new BehaviorTreeDef();
if (!childNode.Init(node))
return false;
children.Add(childNode);
}
childTree = children.ToArray();
return true;
}
}
public class AffiliationDef : Define
{
}
}