151 lines
3.8 KiB
C#
151 lines
3.8 KiB
C#
using UnityEngine;
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namespace Entity
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{
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public class SpriteAnimator : MonoBehaviour
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{
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// 引用 SpriteRenderer 组件
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[SerializeField] private SpriteRenderer spriteRenderer;
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// 精灵列表
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[SerializeField] private Sprite[] sprites;
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// 动画帧率 (Frames Per Second)
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[SerializeField] private float fps = 10f;
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// 是否暂停动画
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[SerializeField] private bool isPaused = false;
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// 暂停时显示的静态精灵索引 (-1 表示不显示静态精灵)
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[SerializeField] private int staticSpriteIndex = -1;
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// 当前帧索引
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private int currentFrameIndex = 0;
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// 帧间隔时间
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private float frameInterval;
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// 计时器
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private float timer;
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private void Start()
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{
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// 初始化帧间隔时间
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frameInterval = 1f / fps;
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// 如果指定了静态精灵索引,则直接显示静态精灵
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if (staticSpriteIndex >= 0 && staticSpriteIndex < sprites.Length)
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{
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ShowStaticSprite(staticSpriteIndex);
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}
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else
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{
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// 否则从第一个精灵开始
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UpdateSprite();
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}
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}
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private void Update()
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{
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// 如果暂停并且没有设置静态精灵,则不更新
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if (isPaused && staticSpriteIndex == -1) return;
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// 如果暂停并设置了静态精灵,则直接显示静态精灵
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if (isPaused && staticSpriteIndex >= 0)
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{
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ShowStaticSprite(staticSpriteIndex);
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return;
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}
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// 更新计时器
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timer += Time.deltaTime;
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// 如果达到下一帧的时间间隔
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if (timer >= frameInterval)
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{
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timer -= frameInterval; // 重置计时器
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UpdateSprite(); // 更新精灵
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}
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}
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/// <summary>
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/// 更新当前显示的精灵
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/// </summary>
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private void UpdateSprite()
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{
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if (sprites.Length == 0) return; // 如果没有精灵,则退出
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// 设置当前帧的精灵
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spriteRenderer.sprite = sprites[currentFrameIndex];
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// 循环播放:更新到下一帧
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currentFrameIndex = (currentFrameIndex + 1) % sprites.Length;
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}
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/// <summary>
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/// 显示静态精灵
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/// </summary>
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/// <param name="index">静态精灵的索引</param>
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private void ShowStaticSprite(int index)
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{
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if (index < 0 || index >= sprites.Length)
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{
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Debug.LogWarning("静态精灵索引超出范围!");
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return;
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}
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// 显示指定的静态精灵
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spriteRenderer.sprite = sprites[index];
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}
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/// <summary>
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/// 开始播放动画
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/// </summary>
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public void PlayAnimation()
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{
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isPaused = false; // 取消暂停
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staticSpriteIndex = -1; // 清除静态精灵索引
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}
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/// <summary>
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/// 暂停动画并显示静态精灵
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/// </summary>
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/// <param name="index">静态精灵的索引</param>
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public void PauseAnimationWithStaticSprite(int index)
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{
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if (index < 0 || index >= sprites.Length)
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{
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Debug.LogWarning("静态精灵索引超出范围!");
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return;
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}
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isPaused = true; // 暂停动画
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staticSpriteIndex = index; // 设置静态精灵索引
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}
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/// <summary>
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/// 暂停动画但不显示静态精灵
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/// </summary>
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public void PauseAnimation()
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{
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isPaused = true; // 暂停动画
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staticSpriteIndex = -1; // 不显示静态精灵
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}
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/// <summary>
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/// 设置帧率
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/// </summary>
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/// <param name="newFps">新的帧率</param>
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public void SetFPS(float newFps)
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{
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if (newFps <= 0)
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{
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Debug.LogWarning("帧率必须大于 0!");
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return;
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}
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fps = newFps;
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frameInterval = 1f / fps; // 更新帧间隔时间
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}
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}
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} |