Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Entity/Character.cs
2025-07-21 13:58:58 +08:00

28 lines
492 B
C#

using System;
using System.Linq;
using AI;
using Base;
using Data;
using UnityEngine;
namespace Entity
{
public class Character : Entity
{
public CharacterDef characterDef;
public GameObject body;
private void Start()
{
aiTree = new RandomWander();
runtimeAttributes = new AttributesDef();
}
public void Init()
{
if (characterDef == null)
return;
}
}
}