Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace UI
|
|
{
|
|
public class DevMenuUI : UIBase
|
|
{
|
|
public GameObject menuContent;
|
|
|
|
public Prefab.TextPrefab textTemplate;
|
|
public Prefab.ButtonPrefab buttonTemplate;
|
|
|
|
void Start()
|
|
{
|
|
Init();
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
InitEvent();
|
|
InitCharacter();
|
|
}
|
|
|
|
|
|
|
|
void InitEvent()
|
|
{
|
|
var title = InstantiatePrefab(textTemplate, menuContent.transform);
|
|
title.Label = "事件菜单";
|
|
// for (int i = 0; i < 30; i++)
|
|
// {
|
|
// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
|
|
// button.text.text = i.ToString();
|
|
// }
|
|
|
|
}
|
|
|
|
void InitCharacter()
|
|
{
|
|
var title = InstantiatePrefab(textTemplate, menuContent.transform);
|
|
title.Label = "生成人物";
|
|
|
|
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
|
|
foreach (var def in defList)
|
|
{
|
|
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
|
|
button.Label = def.label;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 通用的实例化函数,返回实例化的预制件脚本组件。
|
|
/// </summary>
|
|
/// <typeparam name="T">预制件脚本的类型</typeparam>
|
|
/// <param name="prefab">要实例化的预制件</param>
|
|
/// <param name="parent">实例化对象的父对象</param>
|
|
/// <returns>实例化的预制件脚本组件</returns>
|
|
T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
|
|
{
|
|
if (prefab == null || parent == null)
|
|
{
|
|
Debug.LogError("Prefab or parent is null!");
|
|
return null;
|
|
}
|
|
|
|
// 实例化预制件
|
|
GameObject instance = Instantiate(prefab.gameObject, parent);
|
|
|
|
// 获取实例化对象的脚本组件
|
|
T instantiatedComponent = instance.GetComponent<T>();
|
|
|
|
if (instantiatedComponent == null)
|
|
{
|
|
Debug.LogError($"Failed to get component of type {typeof(T).Name} from the instantiated prefab!");
|
|
}
|
|
|
|
return instantiatedComponent;
|
|
}
|
|
|
|
}
|
|
|
|
}
|