Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Map/MapGenerator.cs
2025-08-20 17:55:22 +08:00

47 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class MapGenerator:Utils.MonoSingleton<MapGenerator>
{
public DoubleMap baseLevel;
public Tilemap buildLevel;
public Tilemap plantLevel;
public void Start()
{
var perline= Utils.PerlinNoise.Instance;
var size = 100;
baseLevel.InitializeData(size, size);
for (var i = 0; i < size; i++) {
for (var j = 0; j < size; j++) {
var dx = i - size/2;
var dy = j - size/2;
baseLevel.mapData[i][j] = (int)(Math.Sqrt(dx*dx + dy*dy) / 5) & 1;
}
}
baseLevel.RefreshAllTiles();
}
public bool CanPassThrough(int x, int y)
{
return GetTilePassCost(x, y) < 1;
}
public float GetTilePassCost(int x, int y)
{
return 0;
}
public float GetTileBulletCover(int x, int y)
{
return 0;
}
protected override void OnStart()
{
}
}
}