38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Grpc.Net.Client;
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using Grpc.Net.Client.Web;
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using Protocol;
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using System.Net.Http;
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using System.Threading.Tasks;
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using UnityEngine;
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using Utils;
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namespace Network
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{
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public class GrpcClient : Singleton<GrpcClient>
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{
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// The address must adopt HTTP.
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private const string ServerAddress = "http://127.0.0.1:12345";
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private readonly GrpcChannel _channel;
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private readonly GameService.GameServiceClient _game;
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public GrpcClient()
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{
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var channelOptions = new GrpcChannelOptions
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{
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HttpHandler = new GrpcWebHandler(GrpcWebMode.GrpcWeb, new HttpClientHandler())
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};
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_channel = GrpcChannel.ForAddress(ServerAddress, channelOptions);
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_game = new GameService.GameServiceClient(_channel);
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Application.quitting += () => _channel.ShutdownAsync().Wait();
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}
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public async Task<LoginResponse> Login(string username, string password)
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{
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return await _game.LoginAsync(new LoginRequest { Username = username, Password = password });
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}
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}
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} |