Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Entity/EntityHitEventArgs.cs

25 lines
951 B
C#

using System;
namespace Entity
{
public class EntityHitEventArgs : EventArgs
{
public Entity AttackedEntity { get; } // 被攻击的实体
public Entity AttackerEntity { get; } // 攻击者
public int DamageDealt { get; } // 这次攻击造成的实际伤害
public float CurrentHealth { get; } // 攻击后的当前生命值
public float MaxHealth { get; } // 最大生命值
public bool WasFatal { get; } // 这次攻击是否致命(导致死亡)
public EntityHitEventArgs(Entity attacked, Entity attacker, int damage, float currentHealth, float maxHealth, bool wasFatal)
{
AttackedEntity = attacked;
AttackerEntity = attacker;
DamageDealt = damage;
CurrentHealth = currentHealth;
MaxHealth = maxHealth;
WasFatal = wasFatal;
}
}
}