33 lines
907 B
C#
33 lines
907 B
C#
using System;
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using UnityEngine;
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namespace Map
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{
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public class MapGenerator : MonoBehaviour
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{
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public DoubleMap baseMap;
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private void Awake()
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{
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Managers.DefineManager.Instance.Init();
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Managers.PackagesImageManager.Instance.Init();
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Managers.TileManager.Instance.Init();
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var size = 100;
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baseMap.InitializeData(size, size);
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for (var i = 0; i < size; i++)
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{
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for (var j = 0; j < size; j++)
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{
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var dx = i - size / 2;
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var dy = j - size / 2;
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baseMap.mapData[i][j] = (int)(Math.Sqrt(dx * dx + dy * dy) / 5) & 1;
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}
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}
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baseMap.RefreshAllTiles();
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CameraControl.CameraControl.Instance.SetPosition(new Vector3(size * 0.5f, size * 0.5f, -10));
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}
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}
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} |