Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Prefab/HoverButtonPrefab.cs

42 lines
988 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Prefab
{
// [RequireComponent(typeof(CircleCollider2D))]
public class HoverButtonPrefab : MonoBehaviour
{
public TMP_Text text;
public Button button;
// public CircleCollider2D circleCollider;
public float startRadius = 250;
public float endRadius = 100;
private void Start()
{
// circleCollider.radius=startRadius;
}
public void OnMouseOver()
{
var dir = (Input.mousePosition - transform.position).magnitude;
var color = button.image.color;
color.a = Mathf.Min((startRadius - dir) / (startRadius - endRadius), 1);
button.image.color = color;
}
public void OnMouseEnter()
{
button.gameObject.SetActive(true);
}
public void OnMouseExit()
{
button.gameObject.SetActive(false);
}
}
}