213 lines
7.9 KiB
C#
213 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Data;
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using NUnit.Framework;
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using UnityEngine;
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namespace Managers
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{
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public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
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{
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public Sprite defaultSprite;
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//包名,图片名
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public Dictionary<string, Dictionary<string, Texture2D>> packagesImages = new();
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//包名,图片名
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public Dictionary<string, Dictionary<string, Sprite>> sprites = new();
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//包名,文件路径,身体部件名
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public Dictionary<string, Dictionary<string, Dictionary<string, List<Sprite>>>> bodyTexture = new();
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public void Init()
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{
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if (packagesImages.Count > 0)
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return;
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defaultSprite = Resources.Load<Sprite>("Default/DefaultImage");
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InitImageDef();
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InitDrawOrder();
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packagesImages = null;
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}
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public void InitImageDef()
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{
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var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
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foreach (var ima in imageDef)
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{
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if (ima.path == null || ima.packID == null)
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continue;
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var pack = Managers.DefineManager.Instance.GetDefinePackage(ima);
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var path = Path.Combine(pack.packRootPath, ima.path);
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var texture = Configs.ConfigProcessor.LoadTextureByIO(path);
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if (texture == null)
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continue;
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var packId = ima.packID;
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if (!packagesImages.ContainsKey(packId))
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packagesImages[packId] = new Dictionary<string, Texture2D>();
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packagesImages[packId].Add(ima.name, texture);
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SplitTextureIntoSprites(packId, ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
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}
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}
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public void InitDrawOrder()
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{
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var drawOrderDef = Managers.DefineManager.Instance.QueryDefinesByType<DrawingOrderDef>();
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if (drawOrderDef == null || drawOrderDef.Length == 0)
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{
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return;
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}
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Dictionary<string, string> packRootSite = new();
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foreach (var drawOrder in drawOrderDef)
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{
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if (string.IsNullOrEmpty(drawOrder.texturePath) || string.IsNullOrEmpty(drawOrder.packID))
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continue;
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if (!packRootSite.ContainsKey(drawOrder.packID))
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packRootSite[drawOrder.packID] = Managers.DefineManager.Instance.GetPackagePath(drawOrder.packID);
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var rootPath= packRootSite[drawOrder.packID];
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var folderPath=Path.Combine(rootPath, drawOrder.texturePath);
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var imagePath = Configs.ConfigProcessor.GetFilesByExtensions(folderPath,
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new[]
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{
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"jpg", "jpeg", "png", "tga", "tif", "tiff", "psd", "bmp"
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});
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foreach (var path in imagePath)
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{
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var image=Configs.ConfigProcessor.LoadTextureByIO(path);
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if (image == null)
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continue;
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var spr=Sprite.Create(
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image,
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new Rect(0, 0, image.width, image.height),
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new Vector2(0.5f, 0.5f) // 中心点
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);
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var name=Path.GetFileNameWithoutExtension(path);
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InsertBodySprite(drawOrder.packID, drawOrder.texturePath, name, spr);
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}
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}
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}
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private void SplitTextureIntoSprites(
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string packId,
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string baseName,
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Texture2D texture,
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int rows,
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int cols,
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int pixelsPerUnit)
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{
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if (texture == null)
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{
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Debug.LogError("Texture is null.");
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return;
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}
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// 如果行数或列数小于1,则设为1(不分割)
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rows = Mathf.Max(1, rows);
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cols = Mathf.Max(1, cols);
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var textureWidth = texture.width;
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var textureHeight = texture.height;
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// 如果不分割(rows和cols都为1),直接创建单个Sprite
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if (rows == 1 && cols == 1)
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{
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if (!sprites.ContainsKey(packId))
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sprites[packId] = new Dictionary<string, Sprite>();
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Rect spriteRect = new Rect(0, 0, textureWidth, textureHeight);
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var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
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sprites[packId][baseName] = sprite;
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return;
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}
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var tileWidth = textureWidth / cols;
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var tileHeight = textureHeight / rows;
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if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight)
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{
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Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
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return;
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}
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if (!sprites.ContainsKey(packId))
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sprites[packId] = new Dictionary<string, Sprite>();
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for (var row = 0; row < rows; row++)
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{
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for (var col = 0; col < cols; col++)
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{
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Rect spriteRect = new(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
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var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
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var index = (rows - row - 1) * cols + col;
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var spriteName = $"{baseName}_{index}";
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sprites[packId][spriteName] = sprite;
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}
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}
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}
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public void Reload()
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{
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packagesImages.Clear();
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sprites.Clear();
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Init();
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}
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public Sprite GetSprite(string packID, string name)
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{
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if (string.IsNullOrEmpty(packID))
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{
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foreach (var kvp in sprites)
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{
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if (kvp.Value.TryGetValue(name, out var sprite))
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return sprite;
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}
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}
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else if (sprites.TryGetValue(packID, out var dict))
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{
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if (dict.TryGetValue(name, out var sprite))
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return sprite;
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}
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return defaultSprite;
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}
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public Sprite GetSprite(string packID, string name, int index)
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{
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var fullName = $"{name}_{index}";
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return GetSprite(packID, fullName);
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}
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/// <summary>
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/// 插入 Sprite 到指定的嵌套字典中。
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/// </summary>
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/// <param name="packageName">包名。</param>
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/// <param name="filePath">文件路径。</param>
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/// <param name="bodyPartName">身体部件名。</param>
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/// <param name="sprite">要插入的 Sprite 对象。</param>
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public void InsertBodySprite(string packageName, string filePath, string bodyPartName, Sprite sprite)
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{
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// 确保第一层字典(包名)存在
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if (!bodyTexture.ContainsKey(packageName))
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{
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bodyTexture[packageName] = new Dictionary<string, Dictionary<string, List<Sprite>>>();
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}
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// 确保第二层字典(文件路径)存在
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if (!bodyTexture[packageName].ContainsKey(filePath))
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{
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bodyTexture[packageName][filePath] = new Dictionary<string, List<Sprite>>();
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}
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// 确保第三层字典(身体部件名)存在
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if (!bodyTexture[packageName][filePath].ContainsKey(bodyPartName))
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{
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bodyTexture[packageName][filePath][bodyPartName] = new List<Sprite>();
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}
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// 将 Sprite 添加到列表中
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bodyTexture[packageName][filePath][bodyPartName].Add(sprite);
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}
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}
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} |