Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/AI/ConditionFunctions.cs
2025-08-26 16:00:58 +08:00

21 lines
495 B
C#

using System;
using Data;
using Managers;
using UnityEngine;
namespace AI
{
public static class ConditionFunctions
{
public static bool EntityHealth(Entity.Entity entity, int minHealth)
{
return entity.attributes.health >= minHealth;
}
public static bool HasEnemyInSight(Entity.Entity entity)
{
return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId,entity.entityPrefab);
}
}
}