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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Managers/AffiliationManager.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using Data;
namespace Managers
{
public class AffiliationManager:Utils.Singleton<AffiliationManager>
{
//定义名,阵营定义
private readonly Dictionary<string, AffiliationDef> _affiliations = new();
public void Init()
{
var affiliationList = Managers.DefineManager.Instance.QueryDefinesByType<AffiliationDef>();
if (affiliationList == null ||affiliationList.Length==0)
return;
foreach (var affiliation in affiliationList)
{
_affiliations.Add(affiliation.defName, affiliation);
}
ValidateAndFixRelationships();
}
public string GetAffiliationName(string defName)
{
return _affiliations[defName].defName;
}
public Relation GetRelation(string factionName1, string factionName2)
{
// 如果查询的是同一个派系,默认是友好关系
if (factionName1 == factionName2)
{
return Relation.Friendly;
}
// 尝试获取两个派系的定义
if (!_affiliations.TryGetValue(factionName1, out var faction1) ||
!_affiliations.TryGetValue(factionName2, out _))
{
if (faction1 != null) return faction1.defaultRelation;
return Relation.Neutral;
}
// 检查faction1是否明确将faction2列为敌对
if (faction1.hostileFactions != null && faction1.hostileFactions.Contains(factionName2))
{
return Relation.Hostile;
}
// 检查faction1是否明确将faction2列为友好
if (faction1.friendlyFactions != null && faction1.friendlyFactions.Contains(factionName2))
{
return Relation.Friendly;
}
// 检查faction1是否明确将faction2列为中立
if (faction1.neutralFactions != null && faction1.neutralFactions.Contains(factionName2))
{
return Relation.Neutral;
}
// 如果faction1没有明确设置与faction2的关系则使用faction1的默认关系
return faction1.defaultRelation;
}
/// <summary>
/// 设置两个阵营之间的关系
/// </summary>
/// <param name="factionName1">第一个阵营名称</param>
/// <param name="factionName2">第二个阵营名称</param>
/// <param name="relation">要设置的关系</param>
public void SetRelation(string factionName1, string factionName2, Relation relation)
{
// 不能设置自己与自己的关系
if (factionName1 == factionName2)
{
throw new ArgumentException("Cannot set relation between the same faction");
}
// 确保两个阵营都存在
if (!_affiliations.TryGetValue(factionName1, out var faction1) ||
!_affiliations.TryGetValue(factionName2, out _))
{
throw new ArgumentException("One or both factions do not exist");
}
// 确保关系列表已初始化
faction1.hostileFactions ??= new List<string>();
faction1.friendlyFactions ??= new List<string>();
faction1.neutralFactions ??= new List<string>();
// 先移除所有现有关系
faction1.hostileFactions.Remove(factionName2);
faction1.friendlyFactions.Remove(factionName2);
faction1.neutralFactions.Remove(factionName2);
// 添加新关系
switch (relation)
{
case Relation.Hostile:
faction1.hostileFactions.Add(factionName2);
break;
case Relation.Friendly:
faction1.friendlyFactions.Add(factionName2);
break;
case Relation.Neutral:
faction1.neutralFactions.Add(factionName2);
break;
default:
throw new ArgumentOutOfRangeException(nameof(relation), relation, null);
}
}
/// <summary>
/// 检查并修复派系关系,确保没有冲突(按友好 > 敌对 > 中立 的优先级)
/// </summary>
private void ValidateAndFixRelationships()
{
foreach (var faction in _affiliations.Values)
{
// 确保所有关系列表已初始化
faction.hostileFactions ??= new List<string>();
faction.friendlyFactions ??= new List<string>();
faction.neutralFactions ??= new List<string>();
// 检查所有敌对派系
foreach (var hostileFaction in faction.hostileFactions.ToList())
{
// 如果敌对派系同时存在于友好列表中,移除敌对关系(友好优先)
if (faction.friendlyFactions.Contains(hostileFaction))
{
faction.hostileFactions.Remove(hostileFaction);
continue;
}
// 如果敌对派系同时存在于中立列表中,移除中立关系(敌对优先)
if (faction.neutralFactions.Contains(hostileFaction))
{
faction.neutralFactions.Remove(hostileFaction);
}
}
// 检查所有中立派系
foreach (var neutralFaction in faction.neutralFactions.ToList())
{
// 如果中立派系同时存在于友好列表中,移除中立关系(友好优先)
if (faction.friendlyFactions.Contains(neutralFaction))
{
faction.neutralFactions.Remove(neutralFaction);
}
}
}
}
}
}