(client) feat:添加测试用定义
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37
Client/Data/Core/Define/Player/CatGirl.xml
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37
Client/Data/Core/Define/Player/CatGirl.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Define><!--表示是游戏数据定义 -->
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<Attributes><!--定义一个Attributes类型 -->
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<defName>CatGirl</defName><!--此Attributes的引用名,应该保持唯一(在同一种类型中) -->
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<health>100</health><!--C#中定义的同名的Attributes类中含有的变量,并对其进行赋值 -->
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<speed>1.2</speed>
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<strength>5</strength>
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</Attributes>
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<Character>
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<defName>CatGirl</defName>
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<label>CatGirl</label>
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<description>She is a cat girl with agile movements and sharp senses.</description>
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<attributes>CatGirl</attributes>
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<drawingOrder_down>CatGirl_down</drawingOrder_down><!--根据defName引用其他的属性,识别过程是首先根据C#中定义的此变量的类型,再根据名称查找此类型定义的数据块 -->
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<drawingOrder_left>CatGirl_left</drawingOrder_left>
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<drawingOrder_right>CatGirl_right</drawingOrder_right>
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<drawingOrder_up>CatGirl_up</drawingOrder_up>
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</Character>
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<DrawingOrder>
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<defName>CatGirl_down</defName>
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<DrawNode name="body">
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<DrawNode name="head">
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<DrawNode name="backHair"/>
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<DrawNode name="ear"/>
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<DrawNode name="face"/>
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<DrawNode name="frontHair"/>
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<DrawNode name="hat"/>
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</DrawNode>
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<DrawNode name="clothes"/>
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</DrawNode>
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</DrawingOrder>
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</Define>
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