(client) feat:主要实现实体的行为树和工作类 (#40)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-07-21 13:58:58 +08:00
committed by TheRedApricot
parent 389376ec47
commit 28ddcda9a0
87 changed files with 9052 additions and 2504 deletions

View File

@ -0,0 +1,61 @@
using Base;
using Unity.VisualScripting;
using UnityEngine;
namespace AI
{
public abstract class JobBase
{
public Entity.Entity entity;
private int timeoutTicks = 100;
public bool Running=>timeoutTicks > 0;
public virtual void StartJob(Entity.Entity target)
{
entity = target;
}
protected abstract void UpdateJob();
public bool Update()
{
if(!Running)
return false;
UpdateJob();
timeoutTicks--;
if (timeoutTicks <= 0)
{
StopJob();
}
return true;
}
public virtual void StopJob()
{
timeoutTicks = 0;
}
}
public class WanderJob : JobBase
{
public override void StartJob(Entity.Entity target)
{
base.StartJob(target);
Vector3 move=new(Random.Range(-10,10), Random.Range(-10,10));
var targetPosition=entity.transform.position+move;
entity.SetTarget(targetPosition);
entity.IsChase = false;
}
protected override void UpdateJob()
{
entity.TryMove();
}
override public void StopJob()
{
base.StopJob();
entity.IsChase = true;
}
}
}