(client) feat:主要实现实体的行为树和工作类 (#40)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
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61
Client/Assets/Scripts/AI/JobBase.cs
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61
Client/Assets/Scripts/AI/JobBase.cs
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using Base;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace AI
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{
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public abstract class JobBase
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{
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public Entity.Entity entity;
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private int timeoutTicks = 100;
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public bool Running=>timeoutTicks > 0;
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public virtual void StartJob(Entity.Entity target)
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{
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entity = target;
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}
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protected abstract void UpdateJob();
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public bool Update()
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{
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if(!Running)
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return false;
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UpdateJob();
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timeoutTicks--;
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if (timeoutTicks <= 0)
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{
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StopJob();
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}
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return true;
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}
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public virtual void StopJob()
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{
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timeoutTicks = 0;
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}
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}
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public class WanderJob : JobBase
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{
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public override void StartJob(Entity.Entity target)
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{
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base.StartJob(target);
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Vector3 move=new(Random.Range(-10,10), Random.Range(-10,10));
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var targetPosition=entity.transform.position+move;
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entity.SetTarget(targetPosition);
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entity.IsChase = false;
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}
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protected override void UpdateJob()
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{
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entity.TryMove();
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}
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override public void StopJob()
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{
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base.StopJob();
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entity.IsChase = true;
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}
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}
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}
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