(client) feat:添加角色定义,为匿名定义建立索引,修复一些数据定义中的错误 (#39)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
10
Client/Assets/Scripts/Base/UIInputControl.cs
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10
Client/Assets/Scripts/Base/UIInputControl.cs
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@ -0,0 +1,10 @@
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namespace Base
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{
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public class UIInputControl:Utils.MonoSingleton<UIInputControl>
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{
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protected override void OnStart()
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{
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}
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}
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}
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3
Client/Assets/Scripts/Base/UIInputControl.cs.meta
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3
Client/Assets/Scripts/Base/UIInputControl.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 66ec6c65c80a43e799c1cb67fc9f7691
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timeCreated: 1752922425
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@ -2,32 +2,10 @@
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namespace Data
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{
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public class CharacterAttributesDef : Define
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public class AttributesDef : Define
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{
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public int health = 10;
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public int moveSpeed = 1;
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}
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public class WeaponAttributesDef : Define
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{
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public int attack = 1;
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public int defense = 0;
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public int attackSpeed = 2;
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public int attackRange = 3;
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public int attackTargetCount = 1;
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}
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public class MonsterAttributesDef : Define
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{
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public int health = 10;
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public int moveSpeed = 1;
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public int attack = 1;
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public int defense = 0;
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public int attackSpeed = 2;
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public int attackRange = 3;
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public int attackTargetCount = 1;
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}
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public class BuildingAttributesDef : Define
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{
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public int health = 10;
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public int attack = 1;
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public int defense = 0;
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public int attackSpeed = 2;
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@ -22,54 +22,13 @@ namespace Data
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Animation
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}
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public class CharacterDef : Define
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public class CharacterDef : PawnDef
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{
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public CharacterAttributesDef attributes;
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public string texturePath = null;
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public DrawingOrderDef
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drawingOrder_down,
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drawingOrder_up,
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drawingOrder_left,
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drawingOrder_right;
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public DrawingOrderDef GetDrawingOrder(Orientation orientation)
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{
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// 定义一个临时变量用于存储结果
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DrawingOrderDef result = null;
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// 根据传入的 Orientation 获取对应的 DrawingOrderDef
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switch (orientation)
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{
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case Orientation.Down:
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result = drawingOrder_down;
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break;
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case Orientation.Up:
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result = drawingOrder_up;
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break;
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case Orientation.Left:
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result = drawingOrder_left;
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break;
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case Orientation.Right:
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result = drawingOrder_right;
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break;
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default:
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throw new ArgumentException("Invalid orientation value.");
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}
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// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
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if (result == null) result = drawingOrder_down;
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// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
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if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
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return result;
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}
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}
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public class DrawingOrderDef : Define
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{
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public List<DrawNodeDef> drawNodes = new();
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public override bool Init(XElement xmlDef)
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{
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base.Init(xmlDef);
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8
Client/Assets/Scripts/Data/ItemDefine.cs
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8
Client/Assets/Scripts/Data/ItemDefine.cs
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@ -0,0 +1,8 @@
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namespace Data
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{
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public class ItemDefine:Define
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{
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public ImageDef texture;
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public AttributesDef attributes;
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}
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}
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3
Client/Assets/Scripts/Data/ItemDefine.cs.meta
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3
Client/Assets/Scripts/Data/ItemDefine.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c4d338c5c7b24cd5a496acb98ebf5e3c
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timeCreated: 1752760211
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51
Client/Assets/Scripts/Data/PawnDefine.cs
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51
Client/Assets/Scripts/Data/PawnDefine.cs
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@ -0,0 +1,51 @@
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using System;
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namespace Data
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{
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public class PawnDef : Define
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{
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public string aiController;
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public string texturePath = null;
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public DrawingOrderDef
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drawingOrder_down,
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drawingOrder_up,
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drawingOrder_left,
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drawingOrder_right;
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public DrawingOrderDef GetDrawingOrder(Orientation orientation)
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{
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// 定义一个临时变量用于存储结果
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DrawingOrderDef result = null;
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// 根据传入的 Orientation 获取对应的 DrawingOrderDef
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switch (orientation)
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{
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case Orientation.Down:
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result = drawingOrder_down;
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break;
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case Orientation.Up:
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result = drawingOrder_up;
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break;
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case Orientation.Left:
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result = drawingOrder_left;
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break;
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case Orientation.Right:
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result = drawingOrder_right;
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break;
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default:
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throw new ArgumentException("Invalid orientation value.");
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}
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// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
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if (result == null) result = drawingOrder_down;
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// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
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if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
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return result;
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}
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}
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public class MonsterDef:PawnDef
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{
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}
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}
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3
Client/Assets/Scripts/Data/PawnDefine.cs.meta
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3
Client/Assets/Scripts/Data/PawnDefine.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 0a89bc126c0a466799f6ccb963267419
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timeCreated: 1752751832
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@ -1,8 +1,10 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Data;
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using UnityEngine;
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using Utils;
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@ -11,10 +13,11 @@ namespace Managers
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{
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public class DefineManager : Singleton<DefineManager>
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{
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private static readonly string[] dataSetFilePath = { "Data", "Mod" };
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private static readonly string[] dataSetFilePath = { "Data", "Mods" };
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public Dictionary<string, Dictionary<string, Define>> defines = new();
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public Dictionary<string, DefinePack> packs = new();
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public Dictionary<string, List<Define>> anonymousDefines = new();
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/// <summary>
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/// 初始化定义管理器,加载所有定义包并构建定义字典。
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/// </summary>
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@ -26,17 +29,66 @@ namespace Managers
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/// </remarks>
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public void Init()
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{
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if (packs.Count > 0)
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return;
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// 单线程
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var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
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foreach (var folder in packFolder)
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{
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var pack = new DefinePack();
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if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
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if (pack.LoadPack(folder))
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{
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packs.Add(pack.packID, pack);
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}
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}
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Dictionary<Type, FieldInfo[]> fieldCache = new();
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//不优化到循环里面是因为要先建立索引再链接
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List<Tuple<Define, FieldInfo, Define>> defineCache = new();
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HashSet<Define> processedDefines = new(); // 用于跟踪已处理的 Define 对象
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void ProcessDefine(Define def, Define parentDef, FieldInfo parentField)
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{
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if (def == null || def.isReferene || processedDefines.Contains(def))
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return;
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processedDefines.Add(def);
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// 如果字段信息已经缓存,则直接使用缓存
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if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
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{
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// 获取所有字段类型为 Define 或其派生类型的字段
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defineFields = def.GetType()
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.GetFields(BindingFlags.Public | BindingFlags.Instance)
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.Where(field => typeof(Define).IsAssignableFrom(field.FieldType))
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.ToArray();
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// 缓存字段信息
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fieldCache[def.GetType()] = defineFields;
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}
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foreach (var defineField in defineFields)
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{
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var defRef = (Define)defineField.GetValue(def);
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if (defRef == null)
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continue;
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if (defRef.isReferene)
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{
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defineCache.Add(new Tuple<Define, FieldInfo, Define>(parentDef, parentField, defRef));
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}
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else
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{
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if (string.IsNullOrEmpty(defRef.defName))
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{
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var typeName = defRef.GetType().Name;
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if (!anonymousDefines.ContainsKey(typeName))
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anonymousDefines.Add(typeName, new List<Define>());
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anonymousDefines[typeName].Add(defRef);
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}
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ProcessDefine(defRef, def, defineField);
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}
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}
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}
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foreach (var pack in packs)
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{
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foreach (var define in pack.Value.defines)
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@ -51,34 +103,23 @@ namespace Managers
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{
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defines[typeName][def.defName] = def;
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// 如果字段信息已经缓存,则直接使用缓存
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if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
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{
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// 获取所有字段类型为 Define 或其派生类型的字段
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defineFields = def.GetType()
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.GetFields(BindingFlags.Public | BindingFlags.Instance)
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.Where(field => typeof(Define).IsAssignableFrom(field.FieldType))
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.ToArray();
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// 缓存字段信息
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fieldCache[def.GetType()] = defineFields;
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}
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foreach (var defineField in defineFields)
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{
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var defRef=(Define)defineField.GetValue(def);
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if (defRef==null || !defRef.isReferene)
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continue;
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defineCache.Add(new(def, defineField, defRef));
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}
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// 处理顶层 Define
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ProcessDefine(def, null, null);
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}
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}
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}
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foreach (var defRef in defineCache)
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{
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defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
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}
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}
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public void Reload()
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{
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defines.Clear();
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packs.Clear();
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anonymousDefines.Clear();
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Init();
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}
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/// <summary>
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/// 查找指定定义类型的定义名对应的 Define 对象。
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@ -126,41 +167,16 @@ namespace Managers
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{
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defineList.AddRange(define.Values);
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}
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foreach (var anonymousDefine in anonymousDefines)
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{
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defineList.AddRange(anonymousDefine.Value);
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}
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return defineList.ToArray();
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}
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/// <summary>
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/// 查询 Define 对象。
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/// </summary>
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/// <param name="defineType">定义类型(外层字典的键)。</param>
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/// <param name="defineName">定义名(内层字典的键)。</param>
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/// <returns>如果找到,则返回 Define 对象;否则返回 null。</returns>
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public Define QueryDefine(string defineType, string defineName)
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{
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (string.IsNullOrEmpty(defineName))
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{
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Debug.LogError("查询失败:定义名参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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if (!typeDefinitions.TryGetValue(defineName, out var targetDefine))
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{
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Debug.LogWarning($"查询失败:定义类型 '{defineType}' 中未找到定义名 '{defineName}'");
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return null;
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}
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return targetDefine;
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}
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/// <summary>
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/// 查询指定类型下的所有 Define 对象。
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/// 查询指定类型下的所有 Define 对象。(包括匿名定义)
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/// </summary>
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/// <param name="defineType">定义类型(外层字典的键)。</param>
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/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
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@ -172,39 +188,49 @@ namespace Managers
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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List<Define> result = new List<Define>();
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// 从命名定义中查询
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if (defines.TryGetValue(defineType, out var namedDefinitions))
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{
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result.AddRange(namedDefinitions.Values);
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}
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// 从匿名定义中查询
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if (anonymousDefines.TryGetValue(defineType, out var anonymousDefinitionList))
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{
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result.AddRange(anonymousDefinitionList);
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}
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// 如果结果为空,则返回 null
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if (result.Count == 0)
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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return typeDefinitions.Values.ToArray();
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return result.ToArray();
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}
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/// <summary>
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/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。
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/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。(包括匿名定义)
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/// </summary>
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/// <typeparam name="T">目标类型。</typeparam>
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/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
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public T[] QueryDefinesByType<T>()
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{
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var defineType = typeof(T).Name;
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
|
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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List<Define> allDefines = QueryDefinesByType(defineType)?.ToList();
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if (allDefines == null || allDefines.Count == 0)
|
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{
|
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
|
||||
return null;
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||||
}
|
||||
|
||||
try
|
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{
|
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// 获取所有值并尝试转换为目标类型
|
||||
// 尝试将所有 Define 对象转换为目标类型 T
|
||||
var result = new List<T>();
|
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foreach (var item in typeDefinitions.Values)
|
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foreach (var item in allDefines)
|
||||
{
|
||||
if (item is T converted)
|
||||
{
|
||||
@ -216,6 +242,79 @@ namespace Managers
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
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Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询指定类型下的所有 Define 对象(仅包含命名定义,不包括匿名定义)。
|
||||
/// </summary>
|
||||
/// <param name="defineType">定义类型(外层字典的键)。</param>
|
||||
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
|
||||
public Define[] QueryNamedDefinesByType(string defineType)
|
||||
{
|
||||
if (string.IsNullOrEmpty(defineType))
|
||||
{
|
||||
Debug.LogError("查询失败:定义类型参数不能为空!");
|
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return null;
|
||||
}
|
||||
|
||||
List<Define> result = new List<Define>();
|
||||
|
||||
// 仅从命名定义中查询
|
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if (defines.TryGetValue(defineType, out var namedDefinitions))
|
||||
{
|
||||
result.AddRange(namedDefinitions.Values);
|
||||
}
|
||||
|
||||
// 如果结果为空,则返回 null
|
||||
if (result.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}' 的命名定义");
|
||||
return null;
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型(仅包含命名定义,不包括匿名定义)。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">目标类型。</typeparam>
|
||||
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
|
||||
public T[] QueryNamedDefinesByType<T>()
|
||||
{
|
||||
var defineType = typeof(T).Name;
|
||||
|
||||
List<Define> allDefines = QueryNamedDefinesByType(defineType)?.ToList();
|
||||
if (allDefines == null || allDefines.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// 尝试将所有 Define 对象转换为目标类型 T
|
||||
var result = new List<T>();
|
||||
foreach (var item in allDefines)
|
||||
{
|
||||
if (item is T converted)
|
||||
{
|
||||
result.Add(converted);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
@ -61,7 +61,7 @@ namespace Managers
|
||||
// 创建Sprite
|
||||
var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
|
||||
|
||||
var index = row * cols + col;
|
||||
var index = (rows - row - 1) * cols + col;
|
||||
sprites[name + $"_{index}"] = sprite;
|
||||
}
|
||||
}
|
||||
|
@ -16,27 +16,93 @@ namespace Map
|
||||
void Start()
|
||||
{
|
||||
TileManager.Instance.Init();
|
||||
var mapSize = 10;
|
||||
float noiseScale = 0.1f;
|
||||
|
||||
for (int x = 0; x < mapSize; x++)
|
||||
{
|
||||
List<int> col = new();
|
||||
for (int y = 0; y < mapSize; y++)
|
||||
{
|
||||
// 计算柏林噪声值
|
||||
float noiseValue = Mathf.PerlinNoise(x * noiseScale, y * noiseScale);
|
||||
if (noiseValue < 0.5f) // 小于 0.5 表示 Dirt
|
||||
{
|
||||
col.Add(TileManager.Instance.tileID.GetValueOrDefault("Dirt"));
|
||||
}
|
||||
else // 大于等于 0.5 表示 Grass
|
||||
{
|
||||
col.Add(TileManager.Instance.tileID.GetValueOrDefault("Grass"));
|
||||
}
|
||||
|
||||
}
|
||||
mapData.Add(col);
|
||||
UpdateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTexture()
|
||||
{
|
||||
|
||||
for (int i = 0; i < mapData.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < mapData[i].Count; j++)
|
||||
{
|
||||
UpdateTexture(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetTile(int x, int y)
|
||||
{
|
||||
if (x < 0 || x >= mapData.Count)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var col = mapData[x];
|
||||
if (y < 0 || y >= mapData.Count)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return col[y];
|
||||
}
|
||||
|
||||
public void SetTile(int x, int y, string tileName)
|
||||
{
|
||||
|
||||
SetTile(x,y,TileManager.Instance.tileID.GetValueOrDefault(tileName));
|
||||
}
|
||||
|
||||
public void SetTile(int x, int y, int id)
|
||||
{
|
||||
|
||||
mapData[x][y] = id;
|
||||
UpdateTexture(x, y);
|
||||
UpdateTexture(x, y-1);
|
||||
UpdateTexture(x-1, y);
|
||||
UpdateTexture(x-1, y-1);
|
||||
}
|
||||
/// <summary>
|
||||
/// 更新对应坐标的贴图
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public void UpdateTexture(int x, int y)
|
||||
{
|
||||
var lt = GetTile(x, y + 1);
|
||||
var rt = GetTile(x + 1, y + 1);
|
||||
var lb = GetTile(x, y);
|
||||
var rb = GetTile(x + 1, y);
|
||||
if (TileManager.Instance.tileToTileBaseMapping.ContainsKey((lt, rt, lb, rb)))
|
||||
{
|
||||
textureLevel.SetTile(new(x,y),TileManager.Instance.tileToTileBaseMapping[(lt, rt, lb, rb)]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class TileManager:Utils.Singleton<TileManager>
|
||||
{
|
||||
public Dictionary<string,TileBase> tileBaseMapping = new();
|
||||
public Dictionary<(int, int, int, int), TileBase> tileToTileBaseMapping = new();
|
||||
public Dictionary<string, int> tileID = new();
|
||||
public void Init()
|
||||
@ -46,7 +112,7 @@ namespace Map
|
||||
Managers.PackagesImageManager.Instance.Init();
|
||||
var imagePack = Managers.PackagesImageManager.Instance;
|
||||
var tileType = Managers.DefineManager.Instance.QueryDefinesByType<TileDef>();
|
||||
for (var i = 1; i < tileType.Length; i++)
|
||||
for (var i = 0; i < tileType.Length; i++)
|
||||
{
|
||||
tileID.Add(tileType[i].name, i);
|
||||
}
|
||||
@ -57,7 +123,7 @@ namespace Map
|
||||
foreach (var keyVal in mappingTableDef.tileDict)
|
||||
{
|
||||
var key = keyVal.Key;
|
||||
var val=keyVal.Value;
|
||||
var val = keyVal.Value;
|
||||
var parts = key.Split('_');
|
||||
if (parts.Length != 4)
|
||||
{
|
||||
@ -67,14 +133,15 @@ namespace Map
|
||||
}
|
||||
|
||||
if (!(tileID.TryGetValue(parts[0], out var k1) &&
|
||||
tileID.TryGetValue(parts[1], out var k2) &&
|
||||
tileID.TryGetValue(parts[2], out var k3) &&
|
||||
tileID.TryGetValue(parts[3], out var k4)))
|
||||
tileID.TryGetValue(parts[1], out var k2) &&
|
||||
tileID.TryGetValue(parts[2], out var k3) &&
|
||||
tileID.TryGetValue(parts[3], out var k4)))
|
||||
{
|
||||
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
||||
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}中存在未定义的瓦片名称");
|
||||
continue;
|
||||
}
|
||||
|
||||
var sprite = imagePack.GetSprite(val);
|
||||
if (sprite == null)
|
||||
{
|
||||
@ -82,14 +149,17 @@ namespace Map
|
||||
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{val}中存在未定义的图片名称");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tileToTileBaseMapping.ContainsKey((k1, k2, k3, k4)))
|
||||
{
|
||||
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
|
||||
Debug.LogWarning($"来自{packName}定义的TileMappingTableDef键值{(k1, k2, k3, k4)}存在重复索引,将忽略重复项");
|
||||
continue;
|
||||
}
|
||||
|
||||
var tile = LoadTile(sprite);
|
||||
tileToTileBaseMapping.Add((k1, k2, k3, k4), tile);
|
||||
tileToTileBaseMapping[(k1, k2, k3, k4)] = tile;
|
||||
tileBaseMapping[val] = tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
3
Client/Assets/Scripts/Prefab.meta
Normal file
3
Client/Assets/Scripts/Prefab.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 765878e48a7349a98e57309179eebe4d
|
||||
timeCreated: 1752918159
|
26
Client/Assets/Scripts/Prefab/ButtonPrefab.cs
Normal file
26
Client/Assets/Scripts/Prefab/ButtonPrefab.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
public class ButtonPrefab:MonoBehaviour
|
||||
{
|
||||
public Button button;
|
||||
public TMP_Text text;
|
||||
|
||||
public string Label
|
||||
{
|
||||
get{return text.text;}
|
||||
set{text.text = value;}
|
||||
}
|
||||
|
||||
public void AddListener(UnityAction callback)
|
||||
{
|
||||
button.onClick.AddListener(callback);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
3
Client/Assets/Scripts/Prefab/ButtonPrefab.cs.meta
Normal file
3
Client/Assets/Scripts/Prefab/ButtonPrefab.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 229699c7a1dc4caa84d46e6cfba6a8d8
|
||||
timeCreated: 1752918181
|
17
Client/Assets/Scripts/Prefab/TextPrefab.cs
Normal file
17
Client/Assets/Scripts/Prefab/TextPrefab.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
public class TextPrefab : MonoBehaviour
|
||||
{
|
||||
public TMP_Text text;
|
||||
|
||||
public string Label
|
||||
{
|
||||
get{return text.text;}
|
||||
set{text.text = value;}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
3
Client/Assets/Scripts/Prefab/TextPrefab.cs.meta
Normal file
3
Client/Assets/Scripts/Prefab/TextPrefab.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13c16a6a94284487838eb5c60f53ed0d
|
||||
timeCreated: 1752918417
|
@ -6,6 +6,8 @@ public class Program : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
UnityLogger.Init();
|
||||
Managers.DefineManager.Instance.Init();
|
||||
Base.UIInputControl.Instance.isGlobal = true;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
8
Client/Assets/Scripts/UI.meta
Normal file
8
Client/Assets/Scripts/UI.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6303ff87d5e946649be1abf4e7feb895
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
80
Client/Assets/Scripts/UI/DevMenuUI.cs
Normal file
80
Client/Assets/Scripts/UI/DevMenuUI.cs
Normal file
@ -0,0 +1,80 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class DevMenuUI : MonoBehaviour
|
||||
{
|
||||
public GameObject menuContent;
|
||||
|
||||
public Prefab.TextPrefab textTemplate;
|
||||
public Prefab.ButtonPrefab buttonTemplate;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
Managers.DefineManager.Instance.Init();
|
||||
InitEvent();
|
||||
InitCharacter();
|
||||
}
|
||||
void InitEvent()
|
||||
{
|
||||
var title = InstantiatePrefab(textTemplate, menuContent.transform);
|
||||
title.Label = "事件菜单";
|
||||
// for (int i = 0; i < 30; i++)
|
||||
// {
|
||||
// var button= InstantiatePrefab(buttonTemplate, menuContent.transform);
|
||||
// button.text.text = i.ToString();
|
||||
// }
|
||||
}
|
||||
|
||||
void InitCharacter()
|
||||
{
|
||||
var title = InstantiatePrefab(textTemplate, menuContent.transform);
|
||||
title.Label = "点击切换人物";
|
||||
|
||||
var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
|
||||
foreach (var def in defList)
|
||||
{
|
||||
var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
|
||||
button.Label = def.label;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 通用的实例化函数,返回实例化的预制件脚本组件。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">预制件脚本的类型</typeparam>
|
||||
/// <param name="prefab">要实例化的预制件</param>
|
||||
/// <param name="parent">实例化对象的父对象</param>
|
||||
/// <returns>实例化的预制件脚本组件</returns>
|
||||
T InstantiatePrefab<T>(T prefab, Transform parent) where T : Component
|
||||
{
|
||||
if (prefab == null || parent == null)
|
||||
{
|
||||
Debug.LogError("Prefab or parent is null!");
|
||||
return null;
|
||||
}
|
||||
|
||||
// 实例化预制件
|
||||
GameObject instance = Instantiate(prefab.gameObject, parent);
|
||||
|
||||
// 获取实例化对象的脚本组件
|
||||
T instantiatedComponent = instance.GetComponent<T>();
|
||||
|
||||
if (instantiatedComponent == null)
|
||||
{
|
||||
Debug.LogError($"Failed to get component of type {typeof(T).Name} from the instantiated prefab!");
|
||||
}
|
||||
|
||||
return instantiatedComponent;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
2
Client/Assets/Scripts/UI/DevMenuUI.cs.meta
Normal file
2
Client/Assets/Scripts/UI/DevMenuUI.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c83e72721411938449d92dd48c76480d
|
Reference in New Issue
Block a user