(client) feat:添加自定义瓦片和图片资源自定义加载 (#38)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Data;
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using UnityEngine;
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using Utils;
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@ -30,52 +32,53 @@ namespace Managers
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var pack = new DefinePack();
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if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
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}
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List<Tuple<Define,DefineReference>> defineRefs = new();
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Dictionary<Type, FieldInfo[]> fieldCache = new();
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//不优化到循环里面是因为要先建立索引再链接
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List<Tuple<Define, FieldInfo, Define>> defineCache = new();
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foreach (var pack in packs)
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{
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foreach (var define in pack.Value.defines)
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{
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var typeName=define.Key;
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var defList=define.Value;
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var typeName = define.Key;
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var defList = define.Value;
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if (!defines.ContainsKey(typeName))
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defines[typeName] = new Dictionary<string, Define>();
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foreach (var def in defList)
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{
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defines[typeName][def.defName] = def;
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if (def is DefineReference reference)
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// 如果字段信息已经缓存,则直接使用缓存
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if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
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{
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defineRefs.Add(new(def,reference));
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// 获取所有字段类型为 Define 或其派生类型的字段
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defineFields = def.GetType()
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.GetFields(BindingFlags.Public | BindingFlags.Instance)
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.Where(field => typeof(Define).IsAssignableFrom(field.FieldType))
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.ToArray();
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// 缓存字段信息
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fieldCache[def.GetType()] = defineFields;
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}
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foreach (var defineField in defineFields)
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{
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var defRef=(Define)defineField.GetValue(def);
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if (defRef==null || !defRef.isReferene)
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continue;
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defineCache.Add(new(def, defineField, defRef));
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}
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}
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}
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}
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foreach (var defineRef in defineRefs)
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foreach (var defRef in defineCache)
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{
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var define = defineRef.Item1;
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var reference = defineRef.Item2;
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var referenceDef=FindDefine(reference.className,define.defName);
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var property = define.GetType().GetProperty(reference.fieldName);
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if (property != null && property.CanWrite)
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{
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property.SetValue(define, referenceDef);
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}
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else
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{
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// 如果是字段而不是属性
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var field = define.GetType().GetField(reference.fieldName);
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if (field != null)
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{
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field.SetValue(define, referenceDef);
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}
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else
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{
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// 处理找不到成员的情况
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Debug.LogError($"Could not find field or property '{reference.fieldName}' in type {define.GetType().Name}");
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}
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}
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defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
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}
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}
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/// <summary>
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/// 查找指定定义类型的定义名对应的 Define 对象。
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@ -94,6 +97,133 @@ namespace Managers
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}
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return null;
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}
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public DefinePack GetDefinePackage(Define define)
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{
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if (define == null || define.packID == null)
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return null;
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packs.TryGetValue(define.packID, out var pack);
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return pack;
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}
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public string GetDefinePackageName(Define define)
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{
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return GetDefinePackage(define)?.Name;
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}
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public string GetPackagePath(string packID)
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{
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if (packs.TryGetValue(packID, out var pack))
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{
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return pack.packRootPath;
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}
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return null;
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}
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public Define[] GetAllDefine()
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{
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List<Define> defineList = new();
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foreach (var define in defines.Values)
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{
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defineList.AddRange(define.Values);
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}
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return defineList.ToArray();
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}
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/// <summary>
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/// 查询 Define 对象。
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/// </summary>
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/// <param name="defineType">定义类型(外层字典的键)。</param>
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/// <param name="defineName">定义名(内层字典的键)。</param>
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/// <returns>如果找到,则返回 Define 对象;否则返回 null。</returns>
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public Define QueryDefine(string defineType, string defineName)
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{
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (string.IsNullOrEmpty(defineName))
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{
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Debug.LogError("查询失败:定义名参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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if (!typeDefinitions.TryGetValue(defineName, out var targetDefine))
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{
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Debug.LogWarning($"查询失败:定义类型 '{defineType}' 中未找到定义名 '{defineName}'");
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return null;
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}
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return targetDefine;
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}
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/// <summary>
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/// 查询指定类型下的所有 Define 对象。
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/// </summary>
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/// <param name="defineType">定义类型(外层字典的键)。</param>
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/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
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public Define[] QueryDefinesByType(string defineType)
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{
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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return typeDefinitions.Values.ToArray();
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}
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/// <summary>
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/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。
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/// </summary>
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/// <typeparam name="T">目标类型。</typeparam>
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/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
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public T[] QueryDefinesByType<T>()
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{
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var defineType = typeof(T).Name;
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if (string.IsNullOrEmpty(defineType))
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{
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Debug.LogError("查询失败:定义类型参数不能为空!");
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return null;
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}
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if (!defines.TryGetValue(defineType, out var typeDefinitions))
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{
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Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
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return null;
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}
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try
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{
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// 获取所有值并尝试转换为目标类型
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var result = new List<T>();
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foreach (var item in typeDefinitions.Values)
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{
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if (item is T converted)
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{
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result.Add(converted);
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}
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else
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{
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Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
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return null;
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}
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}
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return result.ToArray();
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}
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catch (Exception ex)
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{
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Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
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return null;
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}
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}
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public override string ToString()
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{
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if (packs == null || packs.Count == 0)
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87
Client/Assets/Scripts/Managers/PackagesImageManager.cs
Normal file
87
Client/Assets/Scripts/Managers/PackagesImageManager.cs
Normal file
@ -0,0 +1,87 @@
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using System.Collections.Generic;
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using System.IO;
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using Data;
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using UnityEngine;
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namespace Managers
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{
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public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
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{
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public Dictionary<string, Texture2D> packagesImages = new();
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public Dictionary<string, Sprite> sprites = new();
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public void Init()
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{
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if (packagesImages.Count > 0)
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return;
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var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
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foreach (var ima in imageDef)
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{
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if (ima.path == null)
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continue;
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var pack = Managers.DefineManager.Instance.GetDefinePackage(ima);
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var path = Path.Combine(pack.packRootPath, ima.path);
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var texture = Configs.ConfigProcessor.LoadTextureByIO(path);
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if (texture == null)
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continue;
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packagesImages.Add(ima.name, texture);
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SplitTextureIntoSprites(ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
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}
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}
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void SplitTextureIntoSprites(string name, Texture2D texture, int rows, int cols, int pixelsPerUnit)
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{
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if (texture == null || rows <= 0 || cols <= 0)
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{
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Debug.LogError("Invalid parameters for splitting texture.");
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return;
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}
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var textureWidth = texture.width;
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var textureHeight = texture.height;
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var tileWidth = textureWidth / cols;
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var tileHeight = textureHeight / rows;
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// 确保纹理可以被整除
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if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight)
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{
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Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
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return;
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}
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// 遍历每一行和每一列
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for (var row = 0; row < rows; row++)
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{
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for (var col = 0; col < cols; col++)
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{
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// 计算当前小块的矩形区域
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var spriteRect = new Rect(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
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// 创建Sprite
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var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
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var index = row * cols + col;
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sprites[name + $"_{index}"] = sprite;
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}
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}
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}
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public void Reload()
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{
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packagesImages.Clear();
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Init();
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}
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public Sprite GetSprite(string name)
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{
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return sprites.GetValueOrDefault(name, null);
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}
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public Sprite GetSprite(string name, int index)
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{
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name += $"_{index}";
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return GetSprite(name);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a3bbc0fa9efd4f018e27a6b9f2845140
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timeCreated: 1752672790
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@ -1,7 +0,0 @@
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namespace Managers
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{
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public class TileMapManager
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{
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}
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: b9c65bbe278844978d49c3cd26c050ed
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timeCreated: 1752248825
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