(client) feat: Improve map generation logic (#36)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
@ -1,3 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
@ -7,15 +9,24 @@ namespace Map
|
||||
{
|
||||
public Tilemap dataLevel;
|
||||
public Tilemap textureLevel;
|
||||
|
||||
public Dictionary<string, TileBase> tileDict = new();
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
tileDict = Configs.ConfigProcessor.LoadResources<TileBase>("TileMap");
|
||||
var tile= tileDict.Values;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
for (int j = 0; j < 100; j++)
|
||||
{
|
||||
textureLevel.SetTile(new(i,j),tile.First());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TileMappingTable:Utils.Singleton<TileMappingTable>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user