Compare commits

8 Commits

Author SHA1 Message Date
389376ec47 (client) feat:添加角色定义,为匿名定义建立索引,修复一些数据定义中的错误 (#39)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-19 19:03:53 +08:00
44cfb55985 (client) feat:添加自定义瓦片和图片资源自定义加载 (#38)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-17 15:42:24 +08:00
ffeb65ba6b (client) feat:添加数据序列化相关代码 (#37)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-16 13:05:04 +08:00
55cf9d954e (client) feat: Improve map generation logic (#36)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-15 15:26:58 +08:00
a662ecd2c9 (client) chore:修改渲染树定义加载,允许默认加载 (#32)
Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-14 17:57:27 +08:00
0c86730384 (server) chore: Rearrange server structure (#33) 2025-07-14 17:53:26 +08:00
e35236b8ef (server) chore: Modify Server (#31) 2025-07-14 17:19:30 +08:00
2efd018094 Upload Missing .meta File 2025-07-14 17:02:18 +08:00
155 changed files with 8454 additions and 916 deletions

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@ -0,0 +1,13 @@
using System;
namespace Base
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class NeedSaveAttribute : Attribute
{
}
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public class UnSaveAttribute : Attribute
{
}
}

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fileFormatVersion: 2
guid: bb4eb0442fc54e27955bb860d6dc2fd3
timeCreated: 1752635644

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@ -0,0 +1,10 @@
namespace Base
{
public class UIInputControl:Utils.MonoSingleton<UIInputControl>
{
protected override void OnStart()
{
}
}
}

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fileFormatVersion: 2
guid: 66ec6c65c80a43e799c1cb67fc9f7691
timeCreated: 1752922425

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@ -1,9 +1,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;
using Formatting = Newtonsoft.Json.Formatting;
namespace Configs
@ -258,5 +261,83 @@ namespace Configs
return result;
}
/// <summary>
/// 用于加载指定路径下的所有资源,并返回资源名称和加载好的资源的键值对。
/// </summary>
/// <typeparam name="T">资源类型</typeparam>
/// <param name="path">资源路径(相对于 Resources 文件夹)</param>
/// <returns>字典,键为资源名称,值为加载好的资源</returns>
public static Dictionary<string, T> LoadResources<T>(string path) where T : UnityEngine.Object
{
// 创建一个字典来存储资源名称和加载好的资源
Dictionary<string, T> resourceDict = new Dictionary<string, T>();
// 加载指定路径下的所有资源
T[] resources = Resources.LoadAll<T>(path);
foreach (T resource in resources)
{
if (resource != null)
{
// 获取资源名称并存入字典
string resourceName = resource.name;
resourceDict[resourceName] = resource;
}
}
return resourceDict;
}
/// <summary>
/// 从外部指定文件中加载图片
/// </summary>
/// <param name="filePath">图片文件的完整路径</param>
/// <returns>加载成功的 Texture2D 对象,或加载失败时返回 null</returns>
public static Texture2D LoadTextureByIO(string filePath)
{
if (string.IsNullOrEmpty(filePath))
{
Debug.LogError("文件路径为空,请检查输入!");
return null;
}
// 检查文件是否存在
if (!System.IO.File.Exists(filePath))
{
Debug.LogError($"文件不存在: {filePath}");
return null;
}
byte[] bytes = null;
try
{
// 使用 using 自动管理 FileStream 的生命周期
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
fs.Seek(0, SeekOrigin.Begin); // 将游标移动到文件开头(可选)
bytes = new byte[fs.Length]; // 创建一个字节数组来存储文件内容
fs.Read(bytes, 0, bytes.Length); // 读取文件内容到字节数组
}
}
catch (Exception e)
{
Debug.LogError($"读取文件时发生错误: {e.Message}");
return null;
}
// 创建一个默认大小的 Texture2D 对象
Texture2D texture = new Texture2D(2, 2); // 初始大小为 2x2LoadImage 会自动调整大小
if (texture.LoadImage(bytes)) // 加载图片数据
{
return texture; // 返回加载成功的 Texture2D 对象
}
else
{
Debug.LogError("图片加载失败,请检查文件格式是否正确!");
return null;
}
}
}
}

View File

@ -2,32 +2,10 @@
namespace Data
{
public class CharacterAttributesDef : Define
public class AttributesDef : Define
{
public int health = 10;
public int moveSpeed = 1;
}
public class WeaponAttributesDef : Define
{
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
public class MonsterAttributesDef : Define
{
public int health = 10;
public int moveSpeed = 1;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
public class BuildingAttributesDef : Define
{
public int health = 10;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;

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fileFormatVersion: 2
guid: 449907b94fa9f8742a43a61b7fc2e5dc

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml.Linq;
using UnityEditor.ShaderGraph.Internal;
@ -21,64 +22,28 @@ namespace Data
Animation
}
public class CharacterDef : Define
public class CharacterDef : PawnDef
{
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class DrawingOrderDef : Define
{
public List<DrawNodeDef> drawNodes = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
foreach (var node in xmlDef.Elements("DrawNodeDef"))
var nodes = xmlDef.Elements("DrawNodeDef");
if (nodes.Count() == 0)
return false;
foreach (var node in nodes)
{
var drawNode = new DrawNodeDef();
drawNode.Init(node);
drawNodes.Add(drawNode);
}
return true;
return true;;
}
}

View File

@ -1,4 +1,3 @@
using System;
using System.Collections;
using System.Collections.Generic;
@ -9,14 +8,17 @@ using System.Xml.Linq;
namespace Data
{
public abstract class Define
public class Define
{
public string defName;
public string label;
public string description;
public string label;
public string packID;
public bool isReferene=false;
/// <summary>
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef"/>) 进行处理。
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef" />) 进行处理。
/// </summary>
/// <param name="xmlDef">包含定义信息的 XML 元素。</param>
/// <returns>
@ -59,10 +61,7 @@ namespace Data
if (value is IList list && list.Count > 0) // 如果是列表类型
{
sb.AppendLine($"{name}:");
foreach (var item in list)
{
sb.AppendLine($" - {FormatValue(item)}");
}
foreach (var item in list) sb.AppendLine($" - {FormatValue(item)}");
}
else if (value is Define defineObject) // 如果是继承自 Define 的子类
{
@ -89,7 +88,6 @@ namespace Data
{
var type = obj.GetType();
return type.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Cast<MemberInfo>()
.Concat(type.GetProperties(BindingFlags.Public | BindingFlags.Instance).Cast<MemberInfo>());
}

View File

@ -107,10 +107,19 @@ namespace Data
public PackAbout packAbout;
public string packID;
public string packRootPath;
public string Name
{
get
{
return packAbout.name;
}
}
public bool LoadPack(string packPath)
{
packRootPath=System.IO.Path.GetFullPath(packPath);;
var packDatas = ConfigProcessor.LoadXmlFromPath(packPath);
var aboutXmls = FindDocumentsWithRootName(packDatas, "About");
if (aboutXmls == null || aboutXmls.Count < 1)
@ -141,19 +150,34 @@ namespace Data
var className = element.Name.ToString();
if (string.IsNullOrEmpty(className))
continue;
// Debug.Log("1");
var def = LoadDefineClass(element,element.Name.ToString());
if (def == null)
continue;
// Debug.Log("2");
def.packID = packID;
if (!defines.ContainsKey(className))
defines.Add(className, new List<Define>());
defines[className].Add(def);
// Debug.Log($"插入{className},{def.defName}");
}
}
private Define LoadDefineClass(XElement defineDoc,string className)
/// <summary>
/// 根据指定的 XML 元素 (<paramref name="defineDoc"/>) 和类名 (<paramref name="className"/>),
/// 动态加载并初始化一个继承自 <see cref="Define"/> 的类实例。
/// </summary>
/// <param name="defineDoc">包含类定义的 XML 元素 (<see cref="XElement"/>)。</param>
/// <param name="className">目标类的全限定名或简短名称。</param>
/// <returns>
/// 如果成功加载并初始化,则返回对应的 <see cref="Define"/> 类实例;
/// 否则返回 null。
/// </returns>
/// <exception cref="ArgumentNullException">
/// 如果 <paramref name="defineDoc"/> 或 <paramref name="className"/> 为 null 或空字符串,则抛出此异常。
/// </exception>
/// <remarks>
/// 该方法通过反射动态加载指定类,并检查其是否继承自 <see cref="Define"/>。
/// 如果类存在且满足条件,则尝试调用其 <see cref="Define.Init(XElement)"/> 方法进行初始化。
/// 如果初始化失败,则使用默认初始化方法 (<see cref="DefaultInitDefine(Define, XElement, Type)"/>)。
/// </remarks>
public static Define LoadDefineClass(XElement defineDoc,string className)
{
var assembly = Assembly.GetExecutingAssembly();
@ -210,8 +234,23 @@ namespace Data
return define;
}
public void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
/// <summary>
/// 初始化指定的 <paramref name="define"/> 对象,根据 <paramref name="defineDoc"/> 中的 XML 元素内容,
/// 将对应的字段值赋给 <paramref name="define"/> 对象。
/// </summary>
/// <param name="define">需要初始化的对象实例。</param>
/// <param name="defineDoc">包含字段定义的 XML 元素 (<see cref="XElement"/>)。</param>
/// <param name="defineType">目标对象的类型 (<see cref="Type"/>)。</param>
/// <exception cref="ArgumentNullException">
/// 如果 <paramref name="define"/>、<paramref name="defineDoc"/> 或 <paramref name="defineType"/> 为 null则抛出此异常。
/// </exception>
/// <remarks>
/// 该方法会遍历 <paramref name="defineType"/> 的所有字段(包括公共和非公共字段),
/// 并尝试从 <paramref name="defineDoc"/> 中找到与字段名称匹配的子元素。
/// 如果找到匹配的子元素,则将其值转换为字段的类型并赋值给字段。
/// 如果字段类型继承自 <see cref="Define"/>,则递归调用 <see cref="LoadDefineClass(XElement, string)"/> 方法进行加载。
/// </remarks>
public static void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
{
var fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
@ -225,7 +264,21 @@ namespace Data
{
Object value;
if (IsFieldTypeInheritedFrom(field, typeof(Define)))
{
if (element.HasElements)
{
value = LoadDefineClass(element, field.FieldType.Name);
}
else
{
var reference = (Define)Activator.CreateInstance(field.FieldType);
reference.isReferene = true;
reference.description=field.FieldType.Name;
reference.label = field.Name;
reference.defName = element.Value;
value = reference;
}
}
else
value = Convert.ChangeType(element.Value, field.FieldType);
field.SetValue(define, value);
@ -303,5 +356,6 @@ namespace Data
// 如果字段的类型直接是基类或其派生类,则返回 true
return fieldType != baseType && baseType.IsAssignableFrom(fieldType);
}
}
}

View File

@ -0,0 +1,8 @@
namespace Data
{
public class ItemDefine:Define
{
public ImageDef texture;
public AttributesDef attributes;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c4d338c5c7b24cd5a496acb98ebf5e3c
timeCreated: 1752760211

View File

@ -0,0 +1,51 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Linq;
using UnityEditor.Animations;
using UnityEngine.Tilemaps;
namespace Data
{
public class TileDef : Define
{
public ImageDef texture;
public string name = "";
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
name = defName;
return false;
}
}
public class TileMappingTableDef : Define
{
public Dictionary<string, string> tileDict = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
// 清空字典以确保没有遗留数据
tileDict.Clear();
// 检查 xmlDef 是否为空
if (xmlDef == null)
return false;
foreach (var element in xmlDef.Elements())
{
// 获取子元素的名称作为键
var key = element.Name.LocalName;
// 获取子元素的 value 属性作为值
var value = element.Attribute("value")?.Value;
// 检查 value 是否存在
if (!string.IsNullOrEmpty(value))
{
tileDict[key] = value;
}
}
return true;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 67d4d2ac30e641189cdf018ad6769f0e
timeCreated: 1752496329

View File

@ -0,0 +1,51 @@
using System;
namespace Data
{
public class PawnDef : Define
{
public string aiController;
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class MonsterDef:PawnDef
{
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0a89bc126c0a466799f6ccb963267419
timeCreated: 1752751832

View File

@ -0,0 +1,20 @@
using System.Xml.Linq;
namespace Data
{
public class ImageDef : Define
{
public string name;
public string path;
public int wCount;
public int hCount;
public int pixelsPerUnit = 16;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
name = defName;
return false;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8988509c3c0f4525871f5ccd7ef28363
timeCreated: 1752672894

View File

@ -0,0 +1,22 @@
namespace Entity
{
public class Monster
{
public Protocol.MonsterPack ToPack()
{
var pack= new Protocol.MonsterPack();
return pack;
}
}
public class MonsterAttributes
{
public int health = 10;
public int moveSpeed = 1;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 32995e4c8e0d40dfa39990f0671a3733
timeCreated: 1752576973

View File

@ -0,0 +1,10 @@
namespace Managers
{
public class ArchiveManager
{
public bool Save(string filename)
{
return false;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a6952f5a135a4809bdeb721b4761aa6f
timeCreated: 1752635779

View File

@ -0,0 +1,163 @@
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Managers
{
/// <summary>
/// 双缓冲静态类,用于逻辑计算线程与主线程之间的数据同步。
/// </summary>
/// <typeparam name="T">要同步的数据类型。</typeparam>
public static class DoubleBuffer<T>
{
/// <summary>
/// 当前用于写入的缓冲区。
/// </summary>
private static T _writeBuffer;
/// <summary>
/// 当前用于读取的缓冲区。
/// </summary>
private static T _readBuffer;
/// <summary>
/// 用于同步缓冲区交换的锁对象。
/// </summary>
private static readonly object _lock = new object();
/// <summary>
/// 初始化双缓冲类。
/// </summary>
/// <param name="initialValue">初始值,用于初始化两个缓冲区。</param>
public static void Initialize(T initialValue)
{
_writeBuffer = initialValue;
_readBuffer = initialValue;
}
/// <summary>
/// 写入数据到当前写缓冲区。
/// </summary>
/// <param name="data">要写入的数据。</param>
public static void Write(T data)
{
lock (_lock)
{
_writeBuffer = data; // 将数据写入写缓冲区
}
}
/// <summary>
/// 交换读写缓冲区,使主线程可以读取最新的数据。
/// </summary>
public static void SwapBuffers()
{
lock (_lock)
{
// 交换读写缓冲区
T temp = _readBuffer;
_readBuffer = _writeBuffer;
_writeBuffer = temp;
}
}
/// <summary>
/// 从当前读缓冲区读取数据。
/// </summary>
/// <returns>当前读缓冲区中的数据。</returns>
public static T Read()
{
lock (_lock)
{
return _readBuffer; // 返回读缓冲区中的数据
}
}
}
/// <summary>
/// 网络消息缓冲区类,用于在网络线程和主线程之间进行线程安全的消息传递。
/// </summary>
public static class NetworkMessageBuffer
{
/// <summary>
/// 缓冲区的最大消息数量。
/// </summary>
private static readonly int MaxMessageCount;
/// <summary>
/// 存储消息的线程安全队列。
/// </summary>
private static readonly ConcurrentQueue<string> MessageQueue;
/// <summary>
/// 用于控制缓冲区是否已满的信号量。
/// </summary>
private static readonly SemaphoreSlim BufferSemaphore;
/// <summary>
/// 初始化网络消息缓冲区类。
/// </summary>
static NetworkMessageBuffer()
{
MaxMessageCount = 100;
MessageQueue = new ConcurrentQueue<string>();
BufferSemaphore = new SemaphoreSlim(MaxMessageCount, MaxMessageCount);
}
/// <summary>
/// 向缓冲区添加一条消息。
/// 如果缓冲区已满,则等待直到有空间可用。
/// </summary>
/// <param name="message">要添加的消息内容。</param>
public static async void AddMessageAsync(string message)
{
// 等待缓冲区有可用空间
await BufferSemaphore.WaitAsync();
try
{
// 将消息添加到队列中
MessageQueue.Enqueue(message);
}
catch (Exception ex)
{
Console.WriteLine($"AddMessageAsync Error: {ex.Message}");
}
}
/// <summary>
/// 从缓冲区中读取一条消息。
/// 如果缓冲区为空,则返回 null。
/// </summary>
/// <returns>缓冲区中的第一条消息,如果缓冲区为空则返回 null。</returns>
public static string ReadMessage()
{
if (MessageQueue.TryDequeue(out string message))
{
// 释放一个缓冲区空间
BufferSemaphore.Release();
return message;
}
return null;
}
/// <summary>
/// 获取当前缓冲区中的消息数量。
/// </summary>
/// <returns>当前缓冲区中的消息数量。</returns>
public static int GetMessageCount()
{
return MessageQueue.Count;
}
/// <summary>
/// 清空缓冲区中的所有消息。
/// </summary>
public static void ClearBuffer()
{
while (MessageQueue.TryDequeue(out _)) { }
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 44d2ac59153c45a4bdab4c6eef6ddcec
timeCreated: 1752585193

View File

@ -1,41 +1,125 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Data;
using UnityEngine;
using Utils;
namespace Managers
{
public class DefineManager : Singleton<DefineManager>
{
private const string coreNamespace = "Data";
private static readonly string[] dataSetFilePath = { "Data", "Mod" };
private static readonly string[] dataSetFilePath = { "Data", "Mods" };
public Dictionary<string, Dictionary<string, Define>> defines = new();
public Dictionary<string, DefinePack> packs = new();
public Dictionary<string, List<Define>> anonymousDefines = new();
/// <summary>
/// 初始化定义管理器,加载所有定义包并构建定义字典。
/// </summary>
/// <remarks>
/// 该方法执行以下操作:
/// 1. 获取指定路径下的所有子文件夹,每个子文件夹代表一个定义包。
/// 2. 遍历每个定义包,尝试加载其中的定义数据。
/// 3. 将加载的定义数据按类型分类,并存储到定义字典中。
/// </remarks>
public void Init()
{
if (packs.Count > 0)
return;
// 单线程
var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
foreach (var folder in packFolder)
{
var pack = new DefinePack();
if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
if (pack.LoadPack(folder))
{
packs.Add(pack.packID, pack);
}
}
Dictionary<Type, FieldInfo[]> fieldCache = new();
List<Tuple<Define, FieldInfo, Define>> defineCache = new();
HashSet<Define> processedDefines = new(); // 用于跟踪已处理的 Define 对象
void ProcessDefine(Define def, Define parentDef, FieldInfo parentField)
{
if (def == null || def.isReferene || processedDefines.Contains(def))
return;
processedDefines.Add(def);
// 如果字段信息已经缓存,则直接使用缓存
if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
{
// 获取所有字段类型为 Define 或其派生类型的字段
defineFields = def.GetType()
.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Where(field => typeof(Define).IsAssignableFrom(field.FieldType))
.ToArray();
// 缓存字段信息
fieldCache[def.GetType()] = defineFields;
}
foreach (var defineField in defineFields)
{
var defRef = (Define)defineField.GetValue(def);
if (defRef == null)
continue;
if (defRef.isReferene)
{
defineCache.Add(new Tuple<Define, FieldInfo, Define>(parentDef, parentField, defRef));
}
else
{
if (string.IsNullOrEmpty(defRef.defName))
{
var typeName = defRef.GetType().Name;
if (!anonymousDefines.ContainsKey(typeName))
anonymousDefines.Add(typeName, new List<Define>());
anonymousDefines[typeName].Add(defRef);
}
ProcessDefine(defRef, def, defineField);
}
}
}
foreach (var pack in packs)
{
foreach (var define in pack.Value.defines)
{
var typeName=define.Key;
var defList=define.Value;
var typeName = define.Key;
var defList = define.Value;
if (!defines.ContainsKey(typeName))
defines[typeName] = new Dictionary<string, Define>();
foreach (var def in defList)
{
defines[typeName][def.defName] = def;
// 处理顶层 Define
ProcessDefine(def, null, null);
}
}
}
foreach (var defRef in defineCache)
{
defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
}
}
public void Reload()
{
defines.Clear();
packs.Clear();
anonymousDefines.Clear();
Init();
}
/// <summary>
/// 查找指定定义类型的定义名对应的 Define 对象。
@ -54,6 +138,191 @@ namespace Managers
}
return null;
}
public DefinePack GetDefinePackage(Define define)
{
if (define == null || define.packID == null)
return null;
packs.TryGetValue(define.packID, out var pack);
return pack;
}
public string GetDefinePackageName(Define define)
{
return GetDefinePackage(define)?.Name;
}
public string GetPackagePath(string packID)
{
if (packs.TryGetValue(packID, out var pack))
{
return pack.packRootPath;
}
return null;
}
public Define[] GetAllDefine()
{
List<Define> defineList = new();
foreach (var define in defines.Values)
{
defineList.AddRange(define.Values);
}
foreach (var anonymousDefine in anonymousDefines)
{
defineList.AddRange(anonymousDefine.Value);
}
return defineList.ToArray();
}
/// <summary>
/// 查询指定类型下的所有 Define 对象。(包括匿名定义)
/// </summary>
/// <param name="defineType">定义类型(外层字典的键)。</param>
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
public Define[] QueryDefinesByType(string defineType)
{
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
List<Define> result = new List<Define>();
// 从命名定义中查询
if (defines.TryGetValue(defineType, out var namedDefinitions))
{
result.AddRange(namedDefinitions.Values);
}
// 从匿名定义中查询
if (anonymousDefines.TryGetValue(defineType, out var anonymousDefinitionList))
{
result.AddRange(anonymousDefinitionList);
}
// 如果结果为空,则返回 null
if (result.Count == 0)
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}'");
return null;
}
return result.ToArray();
}
/// <summary>
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型。(包括匿名定义)
/// </summary>
/// <typeparam name="T">目标类型。</typeparam>
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
public T[] QueryDefinesByType<T>()
{
var defineType = typeof(T).Name;
List<Define> allDefines = QueryDefinesByType(defineType)?.ToList();
if (allDefines == null || allDefines.Count == 0)
{
return null;
}
try
{
// 尝试将所有 Define 对象转换为目标类型 T
var result = new List<T>();
foreach (var item in allDefines)
{
if (item is T converted)
{
result.Add(converted);
}
else
{
Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
return null;
}
}
return result.ToArray();
}
catch (Exception ex)
{
Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
return null;
}
}
/// <summary>
/// 查询指定类型下的所有 Define 对象(仅包含命名定义,不包括匿名定义)。
/// </summary>
/// <param name="defineType">定义类型(外层字典的键)。</param>
/// <returns>该类型下的 Define 数组,如果未找到则返回 null。</returns>
public Define[] QueryNamedDefinesByType(string defineType)
{
if (string.IsNullOrEmpty(defineType))
{
Debug.LogError("查询失败:定义类型参数不能为空!");
return null;
}
List<Define> result = new List<Define>();
// 仅从命名定义中查询
if (defines.TryGetValue(defineType, out var namedDefinitions))
{
result.AddRange(namedDefinitions.Values);
}
// 如果结果为空,则返回 null
if (result.Count == 0)
{
Debug.LogWarning($"查询失败:未找到定义类型 '{defineType}' 的命名定义");
return null;
}
return result.ToArray();
}
/// <summary>
/// 查询指定类型下的所有 Define 对象,并尝试转换为目标类型(仅包含命名定义,不包括匿名定义)。
/// </summary>
/// <typeparam name="T">目标类型。</typeparam>
/// <returns>转换后的目标类型数组,如果未找到或转换失败则返回 null。</returns>
public T[] QueryNamedDefinesByType<T>()
{
var defineType = typeof(T).Name;
List<Define> allDefines = QueryNamedDefinesByType(defineType)?.ToList();
if (allDefines == null || allDefines.Count == 0)
{
return null;
}
try
{
// 尝试将所有 Define 对象转换为目标类型 T
var result = new List<T>();
foreach (var item in allDefines)
{
if (item is T converted)
{
result.Add(converted);
}
else
{
Debug.LogError($"类型转换失败:无法将 {item.GetType().Name} 转换为 {typeof(T).Name}");
return null;
}
}
return result.ToArray();
}
catch (Exception ex)
{
Debug.LogError($"类型转换失败:从 Define 转换为 {typeof(T).Name} 时出错。错误信息:{ex.Message}");
return null;
}
}
public override string ToString()
{
if (packs == null || packs.Count == 0)

View File

@ -0,0 +1,87 @@
using System.Collections.Generic;
using System.IO;
using Data;
using UnityEngine;
namespace Managers
{
public class PackagesImageManager : Utils.Singleton<PackagesImageManager>
{
public Dictionary<string, Texture2D> packagesImages = new();
public Dictionary<string, Sprite> sprites = new();
public void Init()
{
if (packagesImages.Count > 0)
return;
var imageDef = Managers.DefineManager.Instance.QueryDefinesByType<ImageDef>();
foreach (var ima in imageDef)
{
if (ima.path == null)
continue;
var pack = Managers.DefineManager.Instance.GetDefinePackage(ima);
var path = Path.Combine(pack.packRootPath, ima.path);
var texture = Configs.ConfigProcessor.LoadTextureByIO(path);
if (texture == null)
continue;
packagesImages.Add(ima.name, texture);
SplitTextureIntoSprites(ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
}
}
void SplitTextureIntoSprites(string name, Texture2D texture, int rows, int cols, int pixelsPerUnit)
{
if (texture == null || rows <= 0 || cols <= 0)
{
Debug.LogError("Invalid parameters for splitting texture.");
return;
}
var textureWidth = texture.width;
var textureHeight = texture.height;
var tileWidth = textureWidth / cols;
var tileHeight = textureHeight / rows;
// 确保纹理可以被整除
if (tileWidth * cols != textureWidth || tileHeight * rows != textureHeight)
{
Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
return;
}
// 遍历每一行和每一列
for (var row = 0; row < rows; row++)
{
for (var col = 0; col < cols; col++)
{
// 计算当前小块的矩形区域
var spriteRect = new Rect(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
// 创建Sprite
var sprite = Sprite.Create(texture, (Rect)spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
var index = (rows - row - 1) * cols + col;
sprites[name + $"_{index}"] = sprite;
}
}
}
public void Reload()
{
packagesImages.Clear();
Init();
}
public Sprite GetSprite(string name)
{
return sprites.GetValueOrDefault(name, null);
}
public Sprite GetSprite(string name, int index)
{
name += $"_{index}";
return GetSprite(name);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a3bbc0fa9efd4f018e27a6b9f2845140
timeCreated: 1752672790

View File

@ -1,7 +0,0 @@
namespace Managers
{
public class TileMapManager
{
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: b9c65bbe278844978d49c3cd26c050ed
timeCreated: 1752248825

View File

@ -1,3 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Data;
using UnityEngine;
using UnityEngine.Tilemaps;
@ -5,17 +8,175 @@ namespace Map
{
public class DoubleMap : MonoBehaviour
{
public Tilemap dataLevel;
public List<List<int>> mapData = new();
// public Tilemap dataLevel;
public Tilemap textureLevel;
public Dictionary<string, TileBase> tileDict = new();
void Start()
{
TileManager.Instance.Init();
var mapSize = 10;
float noiseScale = 0.1f;
for (int x = 0; x < mapSize; x++)
{
List<int> col = new();
for (int y = 0; y < mapSize; y++)
{
// 计算柏林噪声值
float noiseValue = Mathf.PerlinNoise(x * noiseScale, y * noiseScale);
if (noiseValue < 0.5f) // 小于 0.5 表示 Dirt
{
col.Add(TileManager.Instance.tileID.GetValueOrDefault("Dirt"));
}
else // 大于等于 0.5 表示 Grass
{
col.Add(TileManager.Instance.tileID.GetValueOrDefault("Grass"));
}
// Update is called once per frame
void Update()
{
}
mapData.Add(col);
UpdateTexture();
}
}
public void UpdateTexture()
{
for (int i = 0; i < mapData.Count; i++)
{
for (int j = 0; j < mapData[i].Count; j++)
{
UpdateTexture(i, j);
}
}
}
public int GetTile(int x, int y)
{
if (x < 0 || x >= mapData.Count)
{
return 0;
}
var col = mapData[x];
if (y < 0 || y >= mapData.Count)
{
return 0;
}
return col[y];
}
public void SetTile(int x, int y, string tileName)
{
SetTile(x,y,TileManager.Instance.tileID.GetValueOrDefault(tileName));
}
public void SetTile(int x, int y, int id)
{
mapData[x][y] = id;
UpdateTexture(x, y);
UpdateTexture(x, y-1);
UpdateTexture(x-1, y);
UpdateTexture(x-1, y-1);
}
/// <summary>
/// 更新对应坐标的贴图
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public void UpdateTexture(int x, int y)
{
var lt = GetTile(x, y + 1);
var rt = GetTile(x + 1, y + 1);
var lb = GetTile(x, y);
var rb = GetTile(x + 1, y);
if (TileManager.Instance.tileToTileBaseMapping.ContainsKey((lt, rt, lb, rb)))
{
textureLevel.SetTile(new(x,y),TileManager.Instance.tileToTileBaseMapping[(lt, rt, lb, rb)]);
}
}
}
public class TileManager:Utils.Singleton<TileManager>
{
public Dictionary<string,TileBase> tileBaseMapping = new();
public Dictionary<(int, int, int, int), TileBase> tileToTileBaseMapping = new();
public Dictionary<string, int> tileID = new();
public void Init()
{
if (tileToTileBaseMapping.Count > 0)
return;
Managers.PackagesImageManager.Instance.Init();
var imagePack = Managers.PackagesImageManager.Instance;
var tileType = Managers.DefineManager.Instance.QueryDefinesByType<TileDef>();
for (var i = 0; i < tileType.Length; i++)
{
tileID.Add(tileType[i].name, i);
}
var tileTextureMappingDef=Managers.DefineManager.Instance.QueryDefinesByType<TileMappingTableDef>();
foreach (var mappingTableDef in tileTextureMappingDef)
{
foreach (var keyVal in mappingTableDef.tileDict)
{
var key = keyVal.Key;
var val = keyVal.Value;
var parts = key.Split('_');
if (parts.Length != 4)
{
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}内容不合法!\n应该为[瓦片名称_瓦片名称_瓦片名称_瓦片名称]的格式");
continue;
}
if (!(tileID.TryGetValue(parts[0], out var k1) &&
tileID.TryGetValue(parts[1], out var k2) &&
tileID.TryGetValue(parts[2], out var k3) &&
tileID.TryGetValue(parts[3], out var k4)))
{
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{key}中存在未定义的瓦片名称");
continue;
}
var sprite = imagePack.GetSprite(val);
if (sprite == null)
{
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
Debug.LogError($"来自{packName}定义的TileMappingTableDef键值{val}中存在未定义的图片名称");
continue;
}
if (tileToTileBaseMapping.ContainsKey((k1, k2, k3, k4)))
{
var packName = Managers.DefineManager.Instance.GetDefinePackageName(mappingTableDef);
Debug.LogWarning($"来自{packName}定义的TileMappingTableDef键值{(k1, k2, k3, k4)}存在重复索引,将忽略重复项");
continue;
}
var tile = LoadTile(sprite);
tileToTileBaseMapping[(k1, k2, k3, k4)] = tile;
tileBaseMapping[val] = tile;
}
}
}
public void Reload()
{
tileToTileBaseMapping.Clear();
Init();
}
public TileBase LoadTile(Sprite sprite)
{
var newTile = ScriptableObject.CreateInstance<Tile>();
newTile.sprite = sprite;
newTile.color = Color.white;
newTile.colliderType = Tile.ColliderType.Sprite;
return newTile;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 765878e48a7349a98e57309179eebe4d
timeCreated: 1752918159

View File

@ -0,0 +1,26 @@
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Prefab
{
public class ButtonPrefab:MonoBehaviour
{
public Button button;
public TMP_Text text;
public string Label
{
get{return text.text;}
set{text.text = value;}
}
public void AddListener(UnityAction callback)
{
button.onClick.AddListener(callback);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 229699c7a1dc4caa84d46e6cfba6a8d8
timeCreated: 1752918181

View File

@ -0,0 +1,17 @@
using TMPro;
using UnityEngine;
namespace Prefab
{
public class TextPrefab : MonoBehaviour
{
public TMP_Text text;
public string Label
{
get{return text.text;}
set{text.text = value;}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 13c16a6a94284487838eb5c60f53ed0d
timeCreated: 1752918417

View File

@ -6,6 +6,8 @@ public class Program : MonoBehaviour
private void Awake()
{
UnityLogger.Init();
Managers.DefineManager.Instance.Init();
Base.UIInputControl.Instance.isGlobal = true;
}
private void Start()

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