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namespace AI
{
public class JobGiver_ContinuousMove : AIBase
{
public override JobBase GetJob(Entity.Entity target)
{
return new MoveJob();
}
}
2025-08-25 18:24:12 +08:00
public class JobGiver_RandomWander : AIBase
{
public override JobBase GetJob(Entity.Entity target)
{
return new WanderJob();
}
}
public class JobGiver_Idel : AIBase
{
public override JobBase GetJob(Entity.Entity target)
{
return new IdleJob();
}
}
public class JobGiver_AttackJob : AIBase
{
public override JobBase GetJob(Entity.Entity target)
{
return Managers.EntityManage.Instance.ExistsHostile(target.currentDimensionId, target.entityPrefab) ? new AttackJob() : null;
}
}
public class JobGiver_AdvancedAttackJob : AIBase
{
public override JobBase GetJob(Entity.Entity target)
{
return Managers.EntityManage.Instance.ExistsHostile(target.currentDimensionId, target.entityPrefab) ? new AdvancedAttackJob() : null;
}
}
}