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Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Prefab/TemporaryAnimatorImageUI.cs

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using UnityEngine;
using UnityEngine.UI;
namespace Prefab
{
public class TemporaryAnimatorImageUI:TemporaryAnimator
{
public UIImageAnimator imageAnimator;
public RectTransform rectTransform;
public void Init(Sprite[] sprite,float fps=3)
{
if (imageAnimator == null)
imageAnimator = GetComponentInChildren<UIImageAnimator>();
if (!imageAnimator) return;
imageAnimator.SetSprites(sprite);
imageAnimator.SetFPS(fps);
}
}
}