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Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Prefab/TemporaryAnimatorSprite.cs

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using UnityEngine;
namespace Prefab
{
public class TemporaryAnimatorSprite:TemporaryAnimator
{
[SerializeField]
private SpriteAnimator spriteAnimator;
public void Init(Sprite[] textures,float fps=3)
{
if(spriteAnimator == null)
spriteAnimator = GetComponentInChildren<SpriteAnimator>();
if (!spriteAnimator) return;
spriteAnimator.SetSprites(textures);
spriteAnimator.SetFPS(fps);
}
}
}