Files
Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Prefab/SpriteAnimator.cs

28 lines
783 B
C#
Raw Normal View History

using UnityEngine;
2025-09-02 11:08:15 +08:00
using Base; // 引入Base命名空间以使用BaseAnimator
namespace Prefab
{
[RequireComponent(typeof(SpriteRenderer))]
2025-09-02 11:08:15 +08:00
public class SpriteAnimator : BaseAnimator
{
private SpriteRenderer _renderer; // 渲染器组件
2025-09-02 11:08:15 +08:00
protected override void ValidateComponent()
{
_renderer = GetComponent<SpriteRenderer>();
if (_renderer != null) return;
Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
2025-09-02 11:08:15 +08:00
protected override void SetDisplaySprite(Sprite sprite)
{
if (_renderer)
{
2025-09-02 11:08:15 +08:00
_renderer.sprite = sprite;
}
}
}
}