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Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/UI/EntityPlacementUI.cs

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using Base;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
namespace UI
{
public delegate void NonReturnCallback();
public class EntityPlacementUI:UIBase,ITickUI
{
public TMP_Text promptText;
public NonReturnCallback currentAction;
public string Prompt
{
get => promptText.text;
set => promptText.text = value;
}
public void TickUI()
{
if (!IsVisible)
return;
if (Input.GetKeyDown(KeyCode.Escape))
{
Base.UIInputControl.Instance.Hide(this);
}
if (currentAction!=null&&Input.GetMouseButtonDown(0))
{
currentAction();
}
}
}
}