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Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/Entity/Character.cs

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using System;
using System.Linq;
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using AI;
using Base;
using Data;
using UnityEngine;
namespace Entity
{
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public class Character : Entity
{
public CharacterDef characterDef;
public GameObject body;
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private void Start()
{
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aiTree = new RandomWander();
runtimeAttributes = new AttributesDef();
}
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public void Init()
{
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if (characterDef == null)
return;
}
}
}