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Gen_Hack-and-Slash-Roguelit…/Client/Assets/Scripts/AI/ConditionFunctions.cs

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using System;
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using Data;
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using Managers;
using UnityEngine;
namespace AI
{
public static class ConditionFunctions
{
public static bool EntityHealth(Entity.Entity entity, int minHealth)
{
return entity.attributes.health >= minHealth;
}
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public static bool HasEnemyInSight(Entity.Entity entity)
{
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return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId,entity.entityPrefab);
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}
}
}