(client)feat:dev菜单可用生成实体
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace Managers
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{
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public class EntityManage:MonoBehaviour
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public class EntityManage:Utils.MonoSingleton<EntityManage>
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{
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public Dictionary<string, List<EntityPrefab>> factionEntities = new();
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@ -84,5 +84,10 @@ namespace Managers
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Debug.LogError($"An error occurred while generating the entity: {ex.Message}");
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}
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}
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protected override void OnStart()
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{
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factionEntities.Clear();
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}
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using Data;
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using UnityEngine;
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using UnityEngine.UI;
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@ -47,6 +48,8 @@ namespace UI
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{
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var button=InstantiatePrefab(buttonTemplate, menuContent.transform);
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button.Label = def.label;
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var pawnDef = def;
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button.AddListener(() => GenerateEntityCallback(pawnDef));
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}
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}
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/// <summary>
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@ -78,6 +81,10 @@ namespace UI
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return instantiatedComponent;
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}
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void GenerateEntityCallback(PawnDef pawnDef)
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{
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Managers.EntityManage.Instance.GenerateEntity(pawnDef, new(0, 0));
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}
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}
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}
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