(client) feat:实现掉落物,UI显示,维度
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@ -10,7 +10,8 @@ namespace Data
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}
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public class ItemDef : Define
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{
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public ImageDef texture;
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public float FPS = 0;
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public string[] textures;
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public ItemRarity rarity = ItemRarity.Common;
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public int maxStack = 10; // 最大堆叠数量,默认为10
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public bool ssEquippable = false; // 是否可装备
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