(client) feat:实现掉落物,UI显示,维度
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@ -10,32 +10,10 @@ namespace Map
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{
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public class DoubleMap : MonoBehaviour
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{
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private List<List<int>> mapData = new();
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public List<List<int>> mapData = new();
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public Tilemap textureLevel;
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// public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量 - 已删除
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private void Start()
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{
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Managers.DefineManager.Instance.Init();
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Managers.PackagesImageManager.Instance.Init();
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Managers.TileManager.Instance.Init();
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var size = 100;
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InitializeData(size, size);
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for (var i = 0; i < size; i++)
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{
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for (var j = 0; j < size; j++)
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{
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var dx = i - size / 2;
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var dy = j - size / 2;
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mapData[i][j] = (int)(Math.Sqrt(dx * dx + dy * dy) / 5) & 1;
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}
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}
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RefreshAllTiles();
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CameraControl.CameraControl.Instance.SetPosition(new Vector3(size * 0.5f, size * 0.5f, -10));
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}
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// 初始化地图数据大小
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public void InitializeData(int width, int height, int defaultValue = 0)
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@ -186,6 +164,16 @@ namespace Map
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Debug.LogError($"未找到对应瓦片: {key}");
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return null;
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}
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public Vector2Int GetSize()
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{
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if (!mapData.Any() || mapData[0].Count == 0)
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{
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return new Vector2Int(0, 0);
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}
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return new Vector2Int(mapData.Count, mapData[0].Count);
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}
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}
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}
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