(client) feat:实现子弹定义 chore:将建筑碰撞体改为方形
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@ -18,15 +18,17 @@ namespace Entity
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public static Vector3 minimum=new(0.5f,0.5f,0.5f);
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public void Init()
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public virtual void Init()
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{
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var size = GetSize();
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outlineRenderer.size = size;
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outlineCollider.direction = size.x > size.y ? CapsuleDirection2D.Horizontal : CapsuleDirection2D.Vertical;
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outlineCollider.size = size;
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progressBarPrefab.transform.localPosition += new Vector3(0f,size.y * 2 / 3,0f);
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progressBarPrefab.transform.localScale = new Vector3(size.x, size.x / 10, 1);
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if (progressBarPrefab)
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{
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progressBarPrefab.transform.localPosition += new Vector3(0f, size.y * 2 / 3, 0f);
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progressBarPrefab.transform.localScale = new Vector3(size.x, 1f / 10f, 1);
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}
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}
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public void Show()
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