(client) feat:添加临时动画组件,添加逃跑逻辑
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@ -69,6 +69,11 @@ PrefabInstance:
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insertIndex: 3
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addedObject: {fileID: 1684624059175526519}
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m_SourcePrefab: {fileID: 100100000, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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--- !u!1 &722339444688220206 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1007148524615441468, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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m_PrefabInstance: {fileID: 575440246232574994}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &841105155399989519 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 887327274103887133, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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@ -90,6 +95,7 @@ MonoBehaviour:
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imagePrefab: {fileID: 1922746734790246249, guid: a6657f26d735fab4690c8185980fda29, type: 3}
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healthBarPrefab: {fileID: 8409907229673894003}
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entityPrefab: {fileID: 3009419556014787454}
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weaponAnimator: {fileID: 722339444688220206}
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direction: {x: 0, y: 0, z: 0}
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body: {fileID: 2350608668399211852}
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affiliation:
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