(client) feat:添加临时动画组件,添加逃跑逻辑

This commit is contained in:
m0_75251201
2025-09-06 12:25:55 +08:00
parent f43aeffebf
commit 15cdd2b244
73 changed files with 3420 additions and 6055 deletions

View File

@ -81,7 +81,6 @@ namespace Base
var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
if (!activeScene.isLoaded)
{
Debug.LogWarning("[UIInputControl] 当前场景未加载,无法注册窗口!");
return;
}
@ -309,8 +308,6 @@ namespace Base
{
// 订阅场景加载事件以便在新场景加载后重新注册UI窗口
SceneManager.sceneLoaded += OnSceneLoaded;
// 首次启动时也注册一次窗口(例如在进入第一个场景时)。
RegisterAllWindows();
}
/// <summary>