(client) feat:添加临时动画组件,添加逃跑逻辑
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@ -81,7 +81,6 @@ namespace Base
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var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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if (!activeScene.isLoaded)
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{
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Debug.LogWarning("[UIInputControl] 当前场景未加载,无法注册窗口!");
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return;
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}
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@ -309,8 +308,6 @@ namespace Base
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{
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// 订阅场景加载事件,以便在新场景加载后重新注册UI窗口
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SceneManager.sceneLoaded += OnSceneLoaded;
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// 首次启动时也注册一次窗口(例如在进入第一个场景时)。
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RegisterAllWindows();
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}
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/// <summary>
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