(client) feat:添加临时动画组件,添加逃跑逻辑
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@ -10,7 +10,7 @@ namespace Data
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public WeaponType type = WeaponType.Melee;
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public AttributesDef attributes;
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public BulletDef bullet;
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public DrawNodeDef attackAnimation;
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public string[] attackAnimation;
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public float attackDetectionTime = 0;
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public WeaponDef() // 构造函数,用于设置武器的默认属性
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{
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