(client) feat:添加临时动画组件,添加逃跑逻辑
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@ -44,7 +44,6 @@ namespace Prefab
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{
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orientationDict[orientation] = inf; // 所有值都指向同一个列表
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}
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entity.bodyAnimationNode[state] = orientationDict;
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}
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outline.Init();
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