(client) feat:添加临时动画组件,添加逃跑逻辑
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Client/Assets/Scripts/Prefab/TemporaryAnimatorSprite.cs
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20
Client/Assets/Scripts/Prefab/TemporaryAnimatorSprite.cs
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using UnityEngine;
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namespace Prefab
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{
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public class TemporaryAnimatorSprite:TemporaryAnimator
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{
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[SerializeField]
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private SpriteAnimator spriteAnimator;
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public void Init(Sprite[] textures,float fps=3)
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{
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if(spriteAnimator == null)
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spriteAnimator = GetComponentInChildren<SpriteAnimator>();
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if (!spriteAnimator) return;
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spriteAnimator.SetSprites(textures);
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spriteAnimator.SetFPS(fps);
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}
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}
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}
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