(client) feat:添加临时动画组件,添加逃跑逻辑

This commit is contained in:
m0_75251201
2025-09-06 12:25:55 +08:00
parent f43aeffebf
commit 15cdd2b244
73 changed files with 3420 additions and 6055 deletions

View File

@ -0,0 +1,20 @@
using UnityEngine;
namespace Prefab
{
public class TemporaryAnimatorSprite:TemporaryAnimator
{
[SerializeField]
private SpriteAnimator spriteAnimator;
public void Init(Sprite[] textures,float fps=3)
{
if(spriteAnimator == null)
spriteAnimator = GetComponentInChildren<SpriteAnimator>();
if (!spriteAnimator) return;
spriteAnimator.SetSprites(textures);
spriteAnimator.SetFPS(fps);
}
}
}