(client) feat:添加临时动画组件,添加逃跑逻辑
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// UI/UIImageAnimator.cs
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using Base;
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using UnityEngine;
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using UnityEngine.UI;
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using Base; // 引入Base命名空间以使用BaseAnimator
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namespace UI
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// 引入Base命名空间以使用BaseAnimator
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namespace Prefab
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{
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[RequireComponent(typeof(Image))]
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public class UIImageAnimator : BaseAnimator // 继承BaseAnimator
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