(client) feat:添加临时动画组件,添加逃跑逻辑
This commit is contained in:
@ -28,20 +28,26 @@
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<defName>TestGun</defName>
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<label>测试枪</label>
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<description>一把测试用的枪</description>
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<!-- 引用属性定义 -->
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<attributes>TestGun</attributes>
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<type>Ranged</type>
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<textures>
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<li>TestGunItem</li>
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</textures>
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<!-- 引用子弹定义 -->
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<bullet>yellowBullet</bullet>
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</WeaponDef>
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<BulletDef>
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<defName>yellowBullet</defName>
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<label>黄色子弹</label>
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<description>一颗黄色的子弹</description>
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<!-- 嵌套定义属性 -->
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<attributes>
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<health>1</health>
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<moveSpeed>20</moveSpeed>
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</attributes>
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<!-- 嵌套定义纹理绘制顺序 -->
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<drawingOrder>
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<idle_down>
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<textures>
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@ -108,6 +114,11 @@
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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<walk_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</walk_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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@ -122,6 +133,11 @@
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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<walk_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</walk_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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@ -136,6 +152,11 @@
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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<walk_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</walk_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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@ -150,6 +171,11 @@
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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<walk_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</walk_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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@ -164,8 +190,14 @@
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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<walk_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</walk_down>
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</drawingOrder>
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</BulletDef>
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<!-- Weapon Definitions for all monsters -->
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<!-- Mechanical Monsters -->
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<WeaponDef>
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@ -1,16 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define>
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<BehaviorTreeDef>
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<defName>BasicMonsterBehavior</defName>
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<Node className="ThinkNode_Selector">
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="ThinkNode_Conditional" value="HasWeapon()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_FleeJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</Node>
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</BehaviorTreeDef>
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<MonsterDef>
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<defName>chicken</defName>
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<label>不大聪明</label>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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<Node className="JobGiver_RandomWander"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<moveSpeed>1</moveSpeed>
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@ -36,13 +42,7 @@
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<MonsterDef>
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<defName>big</defName>
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<label>大聪明</label>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="EntityHealth(50)">
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<Node className="JobGiver_AttackJob"/>
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<Node className="JobGiver_RandomWander"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<moveSpeed>1</moveSpeed>
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@ -69,12 +69,7 @@
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<defName>MonsterA1</defName>
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<label>A怪物1 (普通)</label>
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<description>机械类型怪物,拥有远程攻击能力。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>4600</health>
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@ -104,18 +99,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterA2</defName>
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<label>A怪物2 (普通)</label>
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<description>更快的机械远程怪物。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>6000</health>
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@ -145,18 +134,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterB1</defName>
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<label>B怪物1 (普通)</label>
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<description>防御较高的机械近战怪物。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>5000</health>
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@ -186,18 +169,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterB2</defName>
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<label>B怪物2 (普通)</label>
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<description>高血高防的机械近战怪物。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>8000</health>
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@ -227,18 +204,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterC1</defName>
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<label>C怪物1 (精英)</label>
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<description>血量和防御极高的精英机械近战怪物。击杀后掉落10能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>22000</health>
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@ -268,18 +239,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterC2</defName>
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<label>C怪物2 (精英)</label>
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<description>血量极高的精英机械近战怪物,攻击力强大。击杀后掉落10能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>22000</health>
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@ -309,19 +274,13 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<!-- Hybrid Monsters -->
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<MonsterDef>
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<defName>MonsterD1</defName>
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<label>D怪物1 (普通)</label>
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<description>混合类型怪物,拥有远程攻击能力。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>6400</health>
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@ -351,18 +310,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterD2</defName>
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<label>D怪物2 (普通)</label>
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<description>混合类型怪物,高速远程攻击。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>7200</health>
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@ -392,18 +345,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterE1</defName>
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<label>E怪物1 (普通)</label>
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<description>混合类型近战怪物,高速。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>6550</health>
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@ -433,18 +380,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterE2</defName>
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<label>E怪物2 (普通)</label>
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<description>更强大的混合类型近战怪物。击杀后掉落5能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>9120</health>
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@ -474,18 +415,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterF1</defName>
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<label>F怪物1 (关卡11BOSS)</label>
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<description>关卡BOSS,血量和防御极高,近战爆发强。击杀后掉落50能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>42000</health>
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@ -515,18 +450,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>50</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
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<defName>MonsterF2</defName>
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<label>F怪物2 (关卡11BOSS)</label>
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<description>终极关卡BOSS,超高血量和攻击力。击杀后掉落50能量。</description>
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<behaviorTree>
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<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
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<Node className="JobGiver_AttackJob"/>
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</Node>
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<Node className="JobGiver_RandomWander"/>
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</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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<attributes>
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<health>48000</health>
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@ -556,19 +485,13 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>50</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<!-- Biological Monsters -->
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<MonsterDef>
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<defName>MaskMonster1</defName>
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<label>面具1/2/3 (普通)</label>
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<description>快速生物近战怪物。击杀后掉落5能量。</description>
|
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<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
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</Node>
|
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<Node className="JobGiver_RandomWander"/>
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||||
</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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<affiliation>monster</affiliation>
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||||
<attributes>
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||||
<health>4800</health>
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@ -598,18 +521,12 @@
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</textures>
|
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
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</MonsterDef>
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<MonsterDef>
|
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<defName>MaskMonster4</defName>
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<label>面具4/5/6 (精英)</label>
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<description>更强大的快速精英生物近战怪物。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
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<Node className="JobGiver_RandomWander"/>
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||||
</behaviorTree>
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<behaviorTree>BasicMonsterBehavior</behaviorTree>
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||||
<affiliation>monster</affiliation>
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||||
<attributes>
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<health>9600</health>
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@ -639,18 +556,12 @@
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</textures>
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</rangedAttack_down>
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</drawingOrder>
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<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
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</MonsterDef>
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<MonsterDef>
|
||||
<defName>HologramMonster1</defName>
|
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<label>全息1/2 (普通)</label>
|
||||
<description>特殊的生物近战怪物,无移动速度。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<behaviorTree>BasicMonsterBehavior</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>6666</health>
|
||||
@ -680,18 +591,12 @@
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>HologramMonster3</defName>
|
||||
<label>全息3/4 (精英)</label>
|
||||
<description>更强大的精英生物近战怪物,无移动速度。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<behaviorTree>BasicMonsterBehavior</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>16666</health>
|
||||
@ -721,18 +626,12 @@
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>SnakeMonster1</defName>
|
||||
<label>蛇1/2/3 (普通)</label>
|
||||
<description>生物远程怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<behaviorTree>BasicMonsterBehavior</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>5630</health>
|
||||
@ -762,18 +661,12 @@
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>SnakeMonster4</defName>
|
||||
<label>蛇4/5/6 (精英)</label>
|
||||
<description>更强大的精英生物远程怪物。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<behaviorTree>BasicMonsterBehavior</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>11260</health>
|
||||
@ -803,18 +696,12 @@
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>RatMonster1</defName>
|
||||
<label>鼠鼠1 (普通)</label>
|
||||
<description>弱小的生物近战怪物,每11秒移动一次。击杀后掉落1能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<behaviorTree>BasicMonsterBehavior</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>111</health>
|
||||
@ -844,18 +731,12 @@
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>1</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>RatMonster2</defName>
|
||||
<label>鼠鼠2 (精英)</label>
|
||||
<description>更强大的精英生物近战怪物,每22秒移动一次。击杀后掉落2能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<behaviorTree>BasicMonsterBehavior</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>222</health>
|
||||
@ -885,7 +766,6 @@
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>2</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
|
||||
</Define>
|
||||
</Define>
|
||||
|
@ -6,36 +6,42 @@
|
||||
<path>res:Texture/Monster/机械/A怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterA2Texture</defName>
|
||||
<path>res:Texture/Monster/机械/A怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterB1Texture</defName>
|
||||
<path>res:Texture/Monster/机械/B怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterB2Texture</defName>
|
||||
<path>res:Texture/Monster/机械/B怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterC1Texture</defName>
|
||||
<path>res:Texture/Monster/机械/C怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterC2Texture</defName>
|
||||
<path>res:Texture/Monster/机械/C怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
|
||||
<!-- ImageDefs for Hybrid Monsters -->
|
||||
@ -44,36 +50,42 @@
|
||||
<path>res:Texture/Monster/混合/D怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterD2Texture</defName>
|
||||
<path>res:Texture/Monster/混合/D怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterE1Texture</defName>
|
||||
<path>res:Texture/Monster/混合/E怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterE2Texture</defName>
|
||||
<path>res:Texture/Monster/混合/E怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterF1Texture</defName>
|
||||
<path>res:Texture/Monster/混合/F怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterF2Texture</defName>
|
||||
<path>res:Texture/Monster/混合/F怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
|
||||
<!-- ImageDefs for Biological Monsters -->
|
||||
@ -82,6 +94,7 @@
|
||||
<path>res:Texture/Monster/生物/面具1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalMaskMonster4Texture</defName>
|
||||
@ -94,6 +107,7 @@
|
||||
<path>res:Texture/Monster/生物/全息1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalHologramMonster3Texture</defName>
|
||||
@ -106,6 +120,7 @@
|
||||
<path>res:Texture/Monster/生物/蛇1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalSnakeMonster4Texture</defName>
|
||||
@ -131,6 +146,7 @@
|
||||
<path>res:Texture/Bullet/GenericBullet</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
<pixelsPerUnit>1500</pixelsPerUnit>
|
||||
</ImageDef>
|
||||
|
||||
</Define>
|
||||
</Define>
|
||||
|
Reference in New Issue
Block a user