(client) chore:支持unity的方式加载资源,调整文件名与定义的分布
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@ -89,32 +89,29 @@ namespace Managers
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packRootSite[drawOrder.packID] = packagePath;
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}
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var rootPath = packRootSite[drawOrder.packID];
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var folderPath = Path.Combine(rootPath, drawOrder.texturePath);
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// 判断是否为 Unity 资源路径
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bool isUnityResource = drawOrder.texturePath.StartsWith("res:", StringComparison.OrdinalIgnoreCase);
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string rootPath = packRootSite[drawOrder.packID];
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// 获取图像文件列表
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try
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if (isUnityResource)
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{
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var imagePath = Configs.ConfigProcessor.GetFilesByExtensions(folderPath,
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new[] { "jpg", "jpeg", "png", "tga", "tif", "tiff", "psd", "bmp" });
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// 移除 "res:" 前缀并适配 Unity 资源路径规则
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string resourceFolder = drawOrder.texturePath.Substring(4).TrimStart('/').Replace('\\', '/');
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foreach (var path in imagePath)
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// 加载文件夹下的所有纹理资源
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Texture2D[] textures = Resources.LoadAll<Texture2D>(resourceFolder);
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if (textures == null || textures.Length == 0)
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{
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// 加载纹理
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Texture2D image = null;
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try
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{
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image = Configs.ConfigProcessor.LoadTextureByIO(path);
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to load texture from path: {path}. Error: {ex.Message}");
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continue;
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}
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Debug.LogWarning($"No textures found in Unity resource folder: {resourceFolder}");
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continue;
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}
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foreach (var image in textures)
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{
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if (image == null)
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{
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Debug.LogWarning($"Texture loaded from path: {path} is null.");
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Debug.LogWarning(
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$"Texture loaded from Unity resource folder: {resourceFolder} is null.");
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continue;
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}
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@ -128,20 +125,75 @@ namespace Managers
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drawOrder.pixelsPerUnit
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);
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var name = Path.GetFileNameWithoutExtension(path);
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var name = image.name;
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// 插入纹理
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InsertBodyTexture(drawOrder.packID, drawOrder.texturePath, name, spr);
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to create sprite from texture: {path}. Error: {ex.Message}");
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Debug.LogError(
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$"Failed to create sprite from Unity resource: {image.name}. Error: {ex.Message}");
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}
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}
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}
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catch (Exception ex)
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else
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{
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Debug.LogError($"Failed to retrieve files from folder: {folderPath}. Error: {ex.Message}");
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// 文件系统路径处理
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var folderPath = Path.Combine(rootPath, drawOrder.texturePath);
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// 获取图像文件列表
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try
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{
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var imagePath = Configs.ConfigProcessor.GetFilesByExtensions(folderPath,
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new[] { "jpg", "jpeg", "png", "tga", "tif", "tiff", "psd", "bmp" });
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foreach (var path in imagePath)
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{
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// 加载纹理
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Texture2D image = null;
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try
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{
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image = Configs.ConfigProcessor.LoadTextureByIO(path);
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to load texture from path: {path}. Error: {ex.Message}");
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continue;
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}
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if (image == null)
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{
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Debug.LogWarning($"Texture loaded from path: {path} is null.");
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continue;
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}
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// 创建精灵
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try
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{
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var spr = Sprite.Create(
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image,
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new Rect(0, 0, image.width, image.height),
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new Vector2(0.5f, 0.5f), // 中心点
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drawOrder.pixelsPerUnit
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);
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var name = Path.GetFileNameWithoutExtension(path);
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// 插入纹理
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InsertBodyTexture(drawOrder.packID, drawOrder.texturePath, name, spr);
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}
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catch (Exception ex)
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{
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Debug.LogError(
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$"Failed to create sprite from texture: {path}. Error: {ex.Message}");
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}
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}
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to retrieve files from folder: {folderPath}. Error: {ex.Message}");
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}
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}
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}
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}
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