(client) feat:实现血条显示,实现攻击交互,添加碰撞体;fix:修复部分朝向贴图加载失败的问题;chore:规范工作类和行为获取类命名
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@ -135,7 +135,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!212 &111982857
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@ -184,7 +184,7 @@ SpriteRenderer:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 1
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m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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@ -201,7 +201,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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@ -746,6 +746,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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textureLevel: {fileID: 828003924}
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dataOffset: {x: 0, y: 0}
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--- !u!1 &1236970682
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GameObject:
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m_ObjectHideFlags: 0
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@ -934,8 +935,8 @@ Camera:
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m_GameObject: {fileID: 1239746123}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_ClearFlags: 2
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m_BackGroundColor: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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