(client) feat:实现血条显示,实现攻击交互,添加碰撞体;fix:修复部分朝向贴图加载失败的问题;chore:规范工作类和行为获取类命名
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@ -11,7 +11,7 @@ namespace AI
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public abstract JobBase GetJob(Entity.Entity target);
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}
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public class Selector : AIBase
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public class ThinkNode_Selector : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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@ -24,13 +24,13 @@ namespace AI
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return null;
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}
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}
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public class ConditionalAI : Selector
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public class ThinkNode_Conditional : ThinkNode_Selector
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{
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// 条件函数,返回 true 表示满足条件
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private Func<Entity.Entity, bool> condition;
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// 构造函数,传入条件函数
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public ConditionalAI(Func<Entity.Entity, bool> conditionFunc)
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public ThinkNode_Conditional(Func<Entity.Entity, bool> conditionFunc)
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{
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condition = conditionFunc;
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}
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@ -48,7 +48,7 @@ namespace AI
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return null;
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}
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}
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public class SequenceAI : AIBase
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public class ThinkNode_Sequence : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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@ -61,33 +61,5 @@ namespace AI
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return null; // 所有子节点完成时返回 null
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}
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}
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public class ContinuousMove : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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return new MoveJob();
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}
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}
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public class TrackPlayer : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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return new TrackPlayerJob();
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}
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}
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public class RandomWander : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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return new WanderJob();
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}
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}
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public class Idel : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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return new IdleJob();
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}
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}
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}
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