(client) feat:实现血条显示,实现攻击交互,添加碰撞体;fix:修复部分朝向贴图加载失败的问题;chore:规范工作类和行为获取类命名

This commit is contained in:
m0_75251201
2025-08-13 22:53:57 +08:00
parent 9922f06990
commit 35924f3695
37 changed files with 1006 additions and 183 deletions

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@ -26,37 +26,63 @@ namespace Data
public DrawNodeDef drawingOrder_left;
public DrawNodeDef drawingOrder_right;
public string texturePath;
public int pixelsPerUnit = 16;
public float pixelsPerUnit = 16;
public DrawNodeDef GetDrawingOrder(Orientation orientation)
public DrawNodeDef GetDrawingOrder(Orientation orientation, out Orientation sourceOrientation)
{
// 定义一个临时变量用于存储结果
DrawNodeDef result = null;
// 初始化 sourceOrientation 为默认值
sourceOrientation = Orientation.Down;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
sourceOrientation = Orientation.Down;
break;
case Orientation.Up:
result = drawingOrder_up;
sourceOrientation = Orientation.Up;
break;
case Orientation.Left:
result = drawingOrder_left;
sourceOrientation = Orientation.Left;
break;
case Orientation.Right:
result = drawingOrder_right;
sourceOrientation = Orientation.Right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
if (result == null)
{
result = drawingOrder_down;
sourceOrientation = Orientation.Down; // 更新 sourceOrientation
}
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
if (result != null) return result;
if (drawingOrder_up != null)
{
result = drawingOrder_up;
sourceOrientation = Orientation.Up; // 更新 sourceOrientation
}
else if (drawingOrder_left != null)
{
result = drawingOrder_left;
sourceOrientation = Orientation.Left; // 更新 sourceOrientation
}
else if (drawingOrder_right != null)
{
result = drawingOrder_right;
sourceOrientation = Orientation.Right; // 更新 sourceOrientation
}
return result;
}