(client) chore:测试瓦片地图
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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@ -13,13 +14,19 @@ namespace Map
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void Start()
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{
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tileDict = Configs.ConfigProcessor.LoadResources<TileBase>("TileMap");
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Debug.Log(tileDict.Count);
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}
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// Update is called once per frame
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void Update()
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{
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var tile= tileDict.Values;
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for (int i = 0; i < 100; i++)
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{
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for (int j = 0; j < 100; j++)
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{
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textureLevel.SetTile(new(i,j),tile.First());
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}
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}
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}
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}
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public class TileMappingTable:Utils.Singleton<TileMappingTable>
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{
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}
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}
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