(client) feat:添加消息定义,添加故事定义及其运算,武器动画可用,装备UI可用以及切换武器 fix:修复快速攻击导致协程释放出错卡死,重构为计时器,修复类型转换错误导致报错

This commit is contained in:
m0_75251201
2025-09-08 00:13:12 +08:00
parent 15cdd2b244
commit 379ed07773
39 changed files with 8353 additions and 937 deletions

View File

@ -10,11 +10,12 @@ namespace Prefab
public void Init(Sprite[] textures,float fps=3)
{
if(spriteAnimator == null)
if(!spriteAnimator)
spriteAnimator = GetComponentInChildren<SpriteAnimator>();
if (!spriteAnimator) return;
spriteAnimator.SetSprites(textures);
spriteAnimator.SetFPS(fps);
spriteAnimator.gameObject.SetActive(true);
}
}
}