(client) feat:添加消息定义,添加故事定义及其运算,武器动画可用,装备UI可用以及切换武器 fix:修复快速攻击导致协程释放出错卡死,重构为计时器,修复类型转换错误导致报错
This commit is contained in:
@ -10,11 +10,12 @@ namespace Prefab
|
||||
|
||||
public void Init(Sprite[] textures,float fps=3)
|
||||
{
|
||||
if(spriteAnimator == null)
|
||||
if(!spriteAnimator)
|
||||
spriteAnimator = GetComponentInChildren<SpriteAnimator>();
|
||||
if (!spriteAnimator) return;
|
||||
spriteAnimator.SetSprites(textures);
|
||||
spriteAnimator.SetFPS(fps);
|
||||
spriteAnimator.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user