(client) feat:添加消息定义,添加故事定义及其运算,武器动画可用,装备UI可用以及切换武器 fix:修复快速攻击导致协程释放出错卡死,重构为计时器,修复类型转换错误导致报错
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@ -15,6 +15,13 @@
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<path>Resources\Item\YellowBullet_down.png</path>
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</ImageDef>
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<ImageDef>
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<defName>testGunAttackAnimation</defName>
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<path>Resources\AttackAnimation\AttackAnimations.png</path>
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<wCount>10</wCount>
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<hCount>1</hCount>
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</ImageDef>
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<AttributesDef>
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<defName>TestGun</defName>
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<attack>10</attack>
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@ -31,9 +38,26 @@
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<!-- 引用属性定义 -->
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<attributes>TestGun</attributes>
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<type>Ranged</type>
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<FPS>2</FPS>
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<textures>
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<li>TestGunItem</li>
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</textures>
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<attackAnimation>
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<li>testGunAttackAnimation_0</li>
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<li>testGunAttackAnimation_1</li>
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<li>testGunAttackAnimation_2</li>
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<li>testGunAttackAnimation_3</li>
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<li>testGunAttackAnimation_4</li>
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<li>testGunAttackAnimation_5</li>
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<li>testGunAttackAnimation_6</li>
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<li>testGunAttackAnimation_7</li>
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<li>testGunAttackAnimation_8</li>
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<li>testGunAttackAnimation_9</li>
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</attackAnimation>
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<attackDetectionTime>2.5</attackDetectionTime>
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<maxStack>1</maxStack>
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<rarity>Uncommon</rarity>
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<attackDetectionTime>0.3</attackDetectionTime>
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<!-- 引用子弹定义 -->
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<bullet>yellowBullet</bullet>
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</WeaponDef>
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